diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-01 16:59:01 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-10 04:09:45 +0300 |
commit | 8b7a83a868c03f3d721eb83498923673c2addb27 (patch) | |
tree | b51d9a4310e4521cc484b650804fe07e69a9a7f2 /source/blender/draw/engines/eevee/eevee_data.c | |
parent | 5b026486e4f2a36bf4c988593ebecb135a2ccf84 (diff) |
Eevee: Refactor Shadow System
- Use only one 2d texture array to store all shadowmaps.
- Allow to change shadow maps resolution.
- Do not output radial distance when rendering shadowmaps. This will allow fast rendering of shadowmaps when we will drop the use of geometry shaders.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_data.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_data.c | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c index 36d91c0cc28..28c049ae53e 100644 --- a/source/blender/draw/engines/eevee/eevee_data.c +++ b/source/blender/draw/engines/eevee/eevee_data.c @@ -39,15 +39,11 @@ static void eevee_scene_layer_data_free(void *storage) DRW_UBO_FREE_SAFE(sldata->light_ubo); DRW_UBO_FREE_SAFE(sldata->shadow_ubo); DRW_UBO_FREE_SAFE(sldata->shadow_render_ubo); - DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_target_fb); - DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_fb); - DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_map_fb); - DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cascade_fb); - DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_target); - DRW_TEXTURE_FREE_SAFE(sldata->shadow_color_cube_target); - DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_pool); - DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_map_pool); - DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cascade_pool); + DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_target_fb); + DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_store_fb); + DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_target); + DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_target); + DRW_TEXTURE_FREE_SAFE(sldata->shadow_pool); BLI_freelistN(&sldata->shadow_casters); /* Probes */ |