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authorClément Foucault <foucault.clem@gmail.com>2017-09-01 16:59:01 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-10 04:09:45 +0300
commit8b7a83a868c03f3d721eb83498923673c2addb27 (patch)
treeb51d9a4310e4521cc484b650804fe07e69a9a7f2 /source/blender/draw/engines/eevee/eevee_data.c
parent5b026486e4f2a36bf4c988593ebecb135a2ccf84 (diff)
Eevee: Refactor Shadow System
- Use only one 2d texture array to store all shadowmaps. - Allow to change shadow maps resolution. - Do not output radial distance when rendering shadowmaps. This will allow fast rendering of shadowmaps when we will drop the use of geometry shaders.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_data.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c14
1 files changed, 5 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index 36d91c0cc28..28c049ae53e 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -39,15 +39,11 @@ static void eevee_scene_layer_data_free(void *storage)
DRW_UBO_FREE_SAFE(sldata->light_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_render_ubo);
- DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_target_fb);
- DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_fb);
- DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_map_fb);
- DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cascade_fb);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_target);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_color_cube_target);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_pool);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_map_pool);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cascade_pool);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_target_fb);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_store_fb);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_target);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_target);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_pool);
BLI_freelistN(&sldata->shadow_casters);
/* Probes */