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authorClément Foucault <foucault.clem@gmail.com>2017-06-03 01:53:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-03 01:54:01 +0300
commit2851e91db41c45806ca3ed87c8363c44b2d60521 (patch)
treefb4dfa6b5415a89a04f9a943f429ac840b84e568 /source/blender/draw/engines/eevee/eevee_data.c
parent433bb91a378fb1053b345f37eac958ff682fbdb7 (diff)
Eevee: Cleanup. Group data functions into one file.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_data.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c105
1 files changed, 105 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
new file mode 100644
index 00000000000..66cb82ae277
--- /dev/null
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -0,0 +1,105 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/* All specific data handler for Objects, Lights, SceneLayers, ...
+ */
+
+/** \file eevee_data.c
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "eevee_private.h"
+
+static void eevee_scene_layer_data_free(void *storage)
+{
+ EEVEE_SceneLayerData *sldata = (EEVEE_SceneLayerData *)storage;
+
+ /* Lights */
+ MEM_SAFE_FREE(sldata->lamps);
+ DRW_UBO_FREE_SAFE(sldata->light_ubo);
+ DRW_UBO_FREE_SAFE(sldata->shadow_ubo);
+ DRW_UBO_FREE_SAFE(sldata->shadow_render_ubo);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_target_fb);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_fb);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_map_fb);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cascade_fb);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_target);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_color_cube_target);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_pool);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_map_pool);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cascade_pool);
+ BLI_freelistN(&sldata->shadow_casters);
+
+ /* Probes */
+ MEM_SAFE_FREE(sldata->probes);
+ DRW_UBO_FREE_SAFE(sldata->probe_ubo);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_fb);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_filter_fb);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_sh_fb);
+ DRW_TEXTURE_FREE_SAFE(sldata->probe_rt);
+ DRW_TEXTURE_FREE_SAFE(sldata->probe_depth_rt);
+ DRW_TEXTURE_FREE_SAFE(sldata->probe_pool);
+ DRW_TEXTURE_FREE_SAFE(sldata->probe_sh);
+}
+
+static void eevee_lamp_data_free(void *storage)
+{
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)storage;
+
+ MEM_SAFE_FREE(led->storage);
+ BLI_freelistN(&led->shadow_caster_list);
+}
+
+EEVEE_SceneLayerData *EEVEE_scene_layer_data_get(void)
+{
+ EEVEE_SceneLayerData **sldata = (EEVEE_SceneLayerData **)DRW_scene_layer_engine_data_get(&draw_engine_eevee_type, &eevee_scene_layer_data_free);
+
+ if (*sldata == NULL) {
+ *sldata = MEM_callocN(sizeof(**sldata), "EEVEE_SceneLayerData");
+ }
+
+ return *sldata;
+}
+
+EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob)
+{
+ EEVEE_ObjectEngineData **oedata = (EEVEE_ObjectEngineData **)DRW_object_engine_data_get(ob, &draw_engine_eevee_type, NULL);
+
+ if (*oedata == NULL) {
+ *oedata = MEM_callocN(sizeof(**oedata), "EEVEE_ObjectEngineData");
+ }
+
+ return *oedata;
+}
+
+EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob)
+{
+ EEVEE_LampEngineData **ledata = (EEVEE_LampEngineData **)DRW_object_engine_data_get(ob, &draw_engine_eevee_type, &eevee_lamp_data_free);
+
+ if (*ledata == NULL) {
+ *ledata = MEM_callocN(sizeof(**ledata), "EEVEE_LampEngineData");
+ (*ledata)->need_update = true;
+ }
+
+ return *ledata;
+}