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authorClément Foucault <foucault.clem@gmail.com>2018-03-25 20:24:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-25 21:06:12 +0300
commit42b5328c36de93576c8225071909db82a0c823fe (patch)
tree3a67dde689c21c2a371698099b8a155b63e7ed2d /source/blender/draw/engines/eevee/eevee_depth_of_field.c
parent94dd81941f17369a39ef8b6b74b4d8ed050153ed (diff)
DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_ref
This is in order to not mix it with the incomming buffer textures.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index c137aa8da24..c7a94a877a7 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -204,8 +204,8 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_
psl->dof_down = DRW_pass_create("DoF Downsample", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(e_data.dof_downsample_sh, psl->dof_down);
- DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->source_buffer);
- DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
+ DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", &effects->source_buffer);
+ DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_vec2(grp, "nearFar", effects->dof_near_far, 1);
DRW_shgroup_uniform_vec3(grp, "dofParams", effects->dof_params, 1);
DRW_shgroup_call_add(grp, quad, NULL);
@@ -218,18 +218,18 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_
const int sprite_ct = ((int)viewport_size[0] / 2) * ((int)viewport_size[1] / 2); /* brackets matters */
grp = DRW_shgroup_empty_tri_batch_create(e_data.dof_scatter_sh, psl->dof_scatter, sprite_ct);
- DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->unf_source_buffer);
- DRW_shgroup_uniform_buffer(grp, "cocBuffer", &effects->dof_coc);
+ DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", &effects->unf_source_buffer);
+ DRW_shgroup_uniform_texture_ref(grp, "cocBuffer", &effects->dof_coc);
DRW_shgroup_uniform_vec2(grp, "layerSelection", effects->dof_layer_select, 1);
DRW_shgroup_uniform_vec4(grp, "bokehParams", effects->dof_bokeh, 1);
psl->dof_resolve = DRW_pass_create("DoF Resolve", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(e_data.dof_resolve_sh, psl->dof_resolve);
- DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->source_buffer);
- DRW_shgroup_uniform_buffer(grp, "nearBuffer", &effects->dof_near_blur);
- DRW_shgroup_uniform_buffer(grp, "farBuffer", &effects->dof_far_blur);
- DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
+ DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", &effects->source_buffer);
+ DRW_shgroup_uniform_texture_ref(grp, "nearBuffer", &effects->dof_near_blur);
+ DRW_shgroup_uniform_texture_ref(grp, "farBuffer", &effects->dof_far_blur);
+ DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_vec2(grp, "nearFar", effects->dof_near_far, 1);
DRW_shgroup_uniform_vec3(grp, "dofParams", effects->dof_params, 1);
DRW_shgroup_call_add(grp, quad, NULL);