diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-02-24 23:40:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-02-25 00:51:19 +0300 |
commit | e59f754c169d855110296a365d93c33e82333385 (patch) | |
tree | e42f9ad35ae0fbd4edf87e8d5d5f1eac2b46a3af /source/blender/draw/engines/eevee/eevee_depth_of_field.c | |
parent | c23ee6d7b4d6665aed4d0440153f0b1e80b77c8b (diff) |
GPUTexture: Use immutable storage
This means textures need to have the number of mipmap levels specified
upfront. It does not mean the data is immutable.
There is fallback code for OpenGL < 4.2.
Immutable storage will enables texture views in the future.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_depth_of_field.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index 39cfbb40318..ef4d88bd521 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -626,11 +626,6 @@ static void dof_reduce_pass_init(EEVEE_FramebufferList *fbl, "dof_reduced_color", UNPACK2(res), mip_count, GPU_RGBA16F, NULL); txl->dof_reduced_coc = GPU_texture_create_2d( "dof_reduced_coc", UNPACK2(res), mip_count, GPU_R16F, NULL); - - /* TODO(@fclem): Remove once we have immutable storage or when mips are generated on creation. - */ - GPU_texture_generate_mipmap(txl->dof_reduced_color); - GPU_texture_generate_mipmap(txl->dof_reduced_coc); } GPU_framebuffer_ensure_config(&fbl->dof_reduce_fb, |