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authorClément Foucault <foucault.clem@gmail.com>2019-05-17 16:02:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-17 19:17:23 +0300
commitec3940ab0a05e99a01b74c1c7e834e3f448a5d48 (patch)
treea16eb3a287cabb2c18884e31ec122c8016fd4b69 /source/blender/draw/engines/eevee/eevee_depth_of_field.c
parent97d22e12b521a04e1d8809704bfeae8d526b24a8 (diff)
Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index 25d256e86b3..ae8e7614302 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -202,7 +202,7 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_
struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
const bool use_alpha = !DRW_state_draw_background();
- psl->dof_down = DRW_pass_create("DoF Downsample", DRW_STATE_WRITE_COLOR);
+ DRW_PASS_CREATE(psl->dof_down, DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(e_data.dof_downsample_sh[use_alpha], psl->dof_down);
DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", &effects->source_buffer);
@@ -211,8 +211,7 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_
DRW_shgroup_uniform_vec2(grp, "dofParams", effects->dof_params, 1);
DRW_shgroup_call(grp, quad, NULL);
- psl->dof_scatter = DRW_pass_create("DoF Scatter",
- DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE_FULL);
+ DRW_PASS_CREATE(psl->dof_scatter, DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE_FULL);
/* This create an empty batch of N triangles to be positioned
* by the vertex shader 0.4ms against 6ms with instancing */
@@ -227,7 +226,7 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_
DRW_shgroup_call_procedural_triangles(grp, sprite_len, NULL);
- psl->dof_resolve = DRW_pass_create("DoF Resolve", DRW_STATE_WRITE_COLOR);
+ DRW_PASS_CREATE(psl->dof_resolve, DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(e_data.dof_resolve_sh[use_alpha], psl->dof_resolve);
DRW_shgroup_uniform_texture_ref(grp, "scatterBuffer", &effects->dof_blur);