diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-11-20 06:28:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-11-20 06:29:50 +0300 |
commit | 14e5711d69548afaadadce198968b9c501e5f745 (patch) | |
tree | 0ba068ae7085faffb63c50a8c7db93937e5deb8f /source/blender/draw/engines/eevee/eevee_depth_of_field.c | |
parent | 8af3f531b1b7481edab6ec379f11694283ba9190 (diff) |
Cleanup: line length, right shift
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_depth_of_field.c | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index 275be6efa39..eaf4767f4a0 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -116,16 +116,24 @@ int EEVEE_depth_of_field_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data * } /* Setup buffers */ - DRWFboTexture tex_down[3] = {{dof_down_near, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER}, /* filter to not interfeer with bloom */ - {&txl->dof_down_far, DRW_TEX_RGB_11_11_10, 0}, - {&txl->dof_coc, DRW_TEX_RG_16, 0}}; - DRW_framebuffer_init(&fbl->dof_down_fb, &draw_engine_eevee_type, buffer_size[0], buffer_size[1], tex_down, 3); + DRWFboTexture tex_down[3] = { + {dof_down_near, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER}, /* filter to not interfeer with bloom */ + {&txl->dof_down_far, DRW_TEX_RGB_11_11_10, 0}, + {&txl->dof_coc, DRW_TEX_RG_16, 0}, + }; + DRW_framebuffer_init( + &fbl->dof_down_fb, &draw_engine_eevee_type, + buffer_size[0], buffer_size[1], tex_down, 3); DRWFboTexture tex_scatter_far = {&txl->dof_far_blur, DRW_TEX_RGBA_16, DRW_TEX_FILTER}; - DRW_framebuffer_init(&fbl->dof_scatter_far_fb, &draw_engine_eevee_type, buffer_size[0], buffer_size[1], &tex_scatter_far, 1); + DRW_framebuffer_init( + &fbl->dof_scatter_far_fb, &draw_engine_eevee_type, + buffer_size[0], buffer_size[1], &tex_scatter_far, 1); DRWFboTexture tex_scatter_near = {&txl->dof_near_blur, DRW_TEX_RGBA_16, DRW_TEX_FILTER}; - DRW_framebuffer_init(&fbl->dof_scatter_near_fb, &draw_engine_eevee_type, buffer_size[0], buffer_size[1], &tex_scatter_near, 1); + DRW_framebuffer_init( + &fbl->dof_scatter_near_fb, &draw_engine_eevee_type, + buffer_size[0], buffer_size[1], &tex_scatter_near, 1); /* Parameters */ /* TODO UI Options */ |