diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-11 17:11:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-11 18:50:55 +0300 |
commit | 494e4c0977aceadbe7add01eeacc5ad23f484957 (patch) | |
tree | c4df32cde6c695b0b573fbb33bb24107756a6d1e /source/blender/draw/engines/eevee/eevee_depth_of_field.c | |
parent | 0142264508925ddc02a67d5f65759ca24bafa387 (diff) |
Eevee: Fix Depth of Field.
It was using a wrong blending function.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_depth_of_field.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index ef7e6412fc4..e700fb5058a 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -213,7 +213,7 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_ DRW_shgroup_uniform_vec3(grp, "dofParams", effects->dof_params, 1); DRW_shgroup_call_add(grp, quad, NULL); - psl->dof_scatter = DRW_pass_create("DoF Scatter", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE); + psl->dof_scatter = DRW_pass_create("DoF Scatter", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE_FULL); /* This create an empty batch of N triangles to be positioned * by the vertex shader 0.4ms against 6ms with instancing */ |