diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-30 00:52:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-30 14:43:33 +0300 |
commit | 596492e639f07b6a0a3f705a0f944dc57f94b7e4 (patch) | |
tree | 55f3dfa9ee3ad03c90954bec26f7c85157dc2d1b /source/blender/draw/engines/eevee/eevee_depth_of_field.c | |
parent | 32a2bfddcb4b0dedbea987ae3e335dc6aecdaed8 (diff) |
DRW: Refactor to use object pointer for drawcall by default
This cleans up a bit of duplicated code and some confusion about
what was culled and what wasn't.
Now everything is culled based on the given object pointer.
If the object pointer is NULL there is no culling performed.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_depth_of_field.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index 4675901b952..8c3e58e76c9 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -217,7 +217,7 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_ DRW_shgroup_uniform_texture_ref(grp, "cocBuffer", &effects->dof_coc); DRW_shgroup_uniform_vec4(grp, "bokehParams", effects->dof_bokeh, 2); - DRW_shgroup_call_procedural_triangles(grp, sprite_len, NULL); + DRW_shgroup_call_procedural_triangles(grp, NULL, sprite_len); DRW_PASS_CREATE(psl->dof_resolve, DRW_STATE_WRITE_COLOR); |