diff options
author | Jason Fielder <jason_apple> | 2022-03-30 21:24:39 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-03-30 21:31:12 +0300 |
commit | 922d53a791d53b77e5ffcf65003555fae0a0e883 (patch) | |
tree | 7804945d62f0c6366678efdffd4dffe98e5988e8 /source/blender/draw/engines/eevee/eevee_effects.c | |
parent | 84fde382e43cff6407bfa3587fec9bd570cf9123 (diff) |
Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend.
- Metal uniform array compatibility in DRW module.
- Guard OpenGL-specific workarounds and flushes behind GPU_type_matches_ex API guard. Add further render boundaries for render paths called outside of the main loop.
Authored by Apple: Michael Parkin-White
Ref: T96261
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14438
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_effects.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_effects.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index 78b9b68bb01..5fa719facf4 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -108,7 +108,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, * MinMax Pyramid */ - if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { + if (GPU_type_matches_ex(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY, GPU_BACKEND_OPENGL)) { /* Intel gpu seems to have problem rendering to only depth hiz_format */ DRW_texture_ensure_2d(&txl->maxzbuffer, UNPACK2(effects->hiz_size), GPU_R32F, DRW_TEX_MIPMAP); GPU_framebuffer_ensure_config(&fbl->maxzbuffer_fb, @@ -230,7 +230,7 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) /* Intel gpu seems to have problem rendering to only depth format. * Use color texture instead. */ - if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { + if (GPU_type_matches_ex(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY, GPU_BACKEND_OPENGL)) { downsample_write = DRW_STATE_WRITE_COLOR; } |