diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-04-18 16:45:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-19 13:09:18 +0300 |
commit | 6296cb5129697676aa0055bb2162bd479106f6e3 (patch) | |
tree | b8720982fb16e543c9fdd02d9748b13cff9384d7 /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | eccc9d8eba8d65009307ebc7d4da344e9416d89b (diff) |
DRW: Centralize smoke domain texture management
This code was duplicated in multiple engines. Now it is the draw manager
responsability to manage the throwaway fluid textures.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 81edee17c76..47e8f234a01 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -353,8 +353,6 @@ static void eevee_draw_scene(void *vedata) EEVEE_renderpasses_draw_debug(vedata); - EEVEE_volumes_free_smoke_textures(); - stl->g_data->view_updated = false; DRW_view_set_active(NULL); @@ -574,7 +572,6 @@ static void eevee_render_to_image(void *vedata, } } - EEVEE_volumes_free_smoke_textures(); EEVEE_motion_blur_data_free(&ved->stl->effects->motion_blur); if (RE_engine_test_break(engine)) { |