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author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-14 00:49:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-14 00:51:23 +0300 |
commit | 75fc6e3b2b3f3db9f734415ff457b723664834f9 (patch) | |
tree | 43cd3b0e5fa56b25241715e71c39e2fde47f9a28 /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | 00baf875ef5f4b06d5a427eb6ef1d1132548fd51 (diff) |
Cleanup: EEVEE: Remove the horizon search layered shader
This shader is of no use now that we the fullres hizbuffer.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 582bfad323b..330850db637 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -286,7 +286,7 @@ static void eevee_draw_scene(void *vedata) EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1); DRW_stats_group_end(); - EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1); + EEVEE_occlusion_compute(sldata, vedata); EEVEE_volumes_compute(sldata, vedata); /* Shading pass */ |