diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-02 16:18:53 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-02 17:19:12 +0300 |
commit | b52a0c78aff3afd49c0712ee35ba01f6b48662f7 (patch) | |
tree | 3dadc3f008de4c77962299777357a6075732ce41 /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | 76193106d2e3d1d211af33f39a3714e22944cb18 (diff) |
Workbench,EEVEE: Viewport Render Samples
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0
samples means no AA, 1 sample uses FXAA and more samples will use
TAA.
The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing
method.
- Use TAA when rendering images. (this used to be CPU based FSAA)
- Removed `R_OSA` related settings.
Reviewers: fclem, brecht
Maniphest Tasks: T60847
Differential Revision: https://developer.blender.org/D4773
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 962bc8e5efb..26f33f4db31 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -180,12 +180,13 @@ static void eevee_draw_background(void *vedata) /* Sort transparents before the loop. */ DRW_pass_sort_shgroup_z(psl->transparent_pass); - /* Number of iteration: needed for all temporal effect (SSR, volumetrics) - * when using opengl render. */ - int loop_len = (DRW_state_is_image_render() && - (stl->effects->enabled_effects & (EFFECT_VOLUMETRIC | EFFECT_SSR)) != 0) ? - 4 : - 1; + /* Number of iteration: Use viewport taa_samples when using viewport rendering */ + int loop_len = 1; + if (DRW_state_is_image_render()) { + const DRWContextState *draw_ctx = DRW_context_state_get(); + const Scene *scene = draw_ctx->scene; + loop_len = MAX2(1, scene->eevee.taa_samples); + } while (loop_len--) { float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; |