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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/draw/engines/eevee/eevee_engine.c
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 72ebfe94f16..2378a3c8784 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -50,7 +50,7 @@ static void EEVEE_engine_init(void *ved)
EEVEE_TextureList *txl = vedata->txl;
EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
if (!stl->g_data) {
/* Alloc transient pointers */
@@ -85,7 +85,7 @@ static void EEVEE_engine_init(void *ved)
static void EEVEE_cache_init(void *vedata)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
EEVEE_bloom_cache_init(sldata, vedata);
EEVEE_depth_of_field_cache_init(sldata, vedata);
@@ -103,7 +103,7 @@ static void EEVEE_cache_init(void *vedata)
static void EEVEE_cache_populate(void *vedata, Object *ob)
{
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_active = (ob == draw_ctx->obact);
@@ -153,7 +153,7 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
static void EEVEE_cache_finish(void *vedata)
{
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
EEVEE_materials_cache_finish(vedata);
EEVEE_lights_cache_finish(sldata);
@@ -165,7 +165,7 @@ static void EEVEE_draw_scene(void *vedata)
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
/* Default framebuffer and texture */
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
@@ -312,7 +312,7 @@ static void EEVEE_layer_collection_settings_create(RenderEngine *UNUSED(engine),
UNUSED_VARS_NDEBUG(props);
}
-static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
+static void EEVEE_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
@@ -400,7 +400,7 @@ RenderEngineType DRW_engine_viewport_eevee_type = {
NULL, NULL,
EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
- &EEVEE_layer_collection_settings_create, &EEVEE_scene_layer_settings_create,
+ &EEVEE_layer_collection_settings_create, &EEVEE_view_layer_settings_create,
&draw_engine_eevee_type,
{NULL, NULL, NULL}
};