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authorClément Foucault <foucault.clem@gmail.com>2019-05-16 17:43:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-17 14:38:42 +0300
commitb526221315e5734306ef3bf5e520529d7f9e24a2 (patch)
tree112199cadf35036f3b6452ded533ec26d146e4ff /source/blender/draw/engines/eevee/eevee_engine.c
parentb23af112d2439a8d6b993fbf7daa3b527cfb48c8 (diff)
Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS. Now it automatically detect if there is any SSS material in the view and allocate the needed buffer if any.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 68dc9ef52a9..9fc11d989ce 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -154,7 +154,7 @@ static void eevee_cache_finish(void *vedata)
{
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
- EEVEE_materials_cache_finish(vedata);
+ EEVEE_materials_cache_finish(sldata, vedata);
EEVEE_lights_cache_finish(sldata, vedata);
EEVEE_lightprobes_cache_finish(sldata, vedata);
}
@@ -249,8 +249,8 @@ static void eevee_draw_background(void *vedata)
GPU_framebuffer_bind(fbl->main_fb);
eGPUFrameBufferBits clear_bits = GPU_DEPTH_BIT;
- clear_bits |= (DRW_state_draw_background()) ? 0 : GPU_COLOR_BIT;
- clear_bits |= ((stl->effects->enabled_effects & EFFECT_SSS) != 0) ? GPU_STENCIL_BIT : 0;
+ SET_FLAG_FROM_TEST(clear_bits, !DRW_state_draw_background(), GPU_COLOR_BIT);
+ SET_FLAG_FROM_TEST(clear_bits, (stl->effects->enabled_effects & EFFECT_SSS), GPU_STENCIL_BIT);
GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil);
/* Depth prepass */