diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-04-15 14:43:19 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-15 15:05:18 +0300 |
commit | 25196f8a369c354bf870b6144e3f43aa0a1d38e0 (patch) | |
tree | 31580f393b6be82bcd68b5e1981d0c5b77b1033f /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | 2839fe9a4d30c5737ab5075d0610c54568688fcb (diff) |
EEVEE: Support disabling all lightprobe object contribution in viewport
This is supported throught the visibility toggle. The light cache will
then only be used for world lighting. This is the behavior as light
objects.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 0729b2078a8..81edee17c76 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -52,6 +52,8 @@ static void eevee_engine_init(void *ved) stl->g_data->valid_taa_history = (txl->taa_history != NULL); stl->g_data->queued_shaders_count = 0; stl->g_data->render_timesteps = 1; + stl->g_data->disable_ligthprobes = v3d && + (v3d->object_type_exclude_viewport & (1 << OB_LIGHTPROBE)); /* Main Buffer */ DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER); @@ -253,6 +255,10 @@ static void eevee_draw_scene(void *vedata) /* Set ray type. */ sldata->common_data.ray_type = EEVEE_RAY_CAMERA; sldata->common_data.ray_depth = 0.0f; + if (stl->g_data->disable_ligthprobes) { + sldata->common_data.prb_num_render_cube = 1; + sldata->common_data.prb_num_render_grid = 1; + } GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data); GPU_framebuffer_bind(fbl->main_fb); |