diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 786 |
1 files changed, 396 insertions, 390 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index ad000e0d4c3..6232640aac8 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -31,7 +31,7 @@ #include "eevee_private.h" -#include "eevee_engine.h" /* own include */ +#include "eevee_engine.h" /* own include */ #define EEVEE_ENGINE "BLENDER_EEVEE" @@ -39,125 +39,124 @@ static void eevee_engine_init(void *ved) { - EEVEE_Data *vedata = (EEVEE_Data *)ved; - EEVEE_TextureList *txl = vedata->txl; - EEVEE_FramebufferList *fbl = vedata->fbl; - EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; - EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); - DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - - const DRWContextState *draw_ctx = DRW_context_state_get(); - View3D *v3d = draw_ctx->v3d; - RegionView3D *rv3d = draw_ctx->rv3d; - Object *camera = (rv3d->persp == RV3D_CAMOB) ? v3d->camera : NULL; - - if (!stl->g_data) { - /* Alloc transient pointers */ - stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__); - } - stl->g_data->use_color_render_settings = USE_SCENE_LIGHT(v3d) || !LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d); - stl->g_data->background_alpha = DRW_state_draw_background() ? 1.0f : 0.0f; - stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL); - stl->g_data->valid_taa_history = (txl->taa_history != NULL); - - /* Main Buffer */ - DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP); - - GPU_framebuffer_ensure_config(&fbl->main_fb, { - GPU_ATTACHMENT_TEXTURE(dtxl->depth), - GPU_ATTACHMENT_TEXTURE(txl->color), - GPU_ATTACHMENT_LEAVE, - GPU_ATTACHMENT_LEAVE, - GPU_ATTACHMENT_LEAVE, - GPU_ATTACHMENT_LEAVE - }); - - GPU_framebuffer_ensure_config(&fbl->main_color_fb, { - GPU_ATTACHMENT_NONE, - GPU_ATTACHMENT_TEXTURE(txl->color) - }); - - if (sldata->common_ubo == NULL) { - sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data), &sldata->common_data); - } - if (sldata->clip_ubo == NULL) { - sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data); - } - - /* EEVEE_effects_init needs to go first for TAA */ - EEVEE_effects_init(sldata, vedata, camera, false); - EEVEE_materials_init(sldata, stl, fbl); - EEVEE_lights_init(sldata); - EEVEE_lightprobes_init(sldata, vedata); - - if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) { - /* XXX otherwise it would break the other engines. */ - DRW_viewport_matrix_override_unset_all(); - } + EEVEE_Data *vedata = (EEVEE_Data *)ved; + EEVEE_TextureList *txl = vedata->txl; + EEVEE_FramebufferList *fbl = vedata->fbl; + EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; + EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); + DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + + const DRWContextState *draw_ctx = DRW_context_state_get(); + View3D *v3d = draw_ctx->v3d; + RegionView3D *rv3d = draw_ctx->rv3d; + Object *camera = (rv3d->persp == RV3D_CAMOB) ? v3d->camera : NULL; + + if (!stl->g_data) { + /* Alloc transient pointers */ + stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__); + } + stl->g_data->use_color_render_settings = USE_SCENE_LIGHT(v3d) || + !LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d); + stl->g_data->background_alpha = DRW_state_draw_background() ? 1.0f : 0.0f; + stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL); + stl->g_data->valid_taa_history = (txl->taa_history != NULL); + + /* Main Buffer */ + DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP); + + GPU_framebuffer_ensure_config(&fbl->main_fb, + {GPU_ATTACHMENT_TEXTURE(dtxl->depth), + GPU_ATTACHMENT_TEXTURE(txl->color), + GPU_ATTACHMENT_LEAVE, + GPU_ATTACHMENT_LEAVE, + GPU_ATTACHMENT_LEAVE, + GPU_ATTACHMENT_LEAVE}); + + GPU_framebuffer_ensure_config(&fbl->main_color_fb, + {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->color)}); + + if (sldata->common_ubo == NULL) { + sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data), + &sldata->common_data); + } + if (sldata->clip_ubo == NULL) { + sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data); + } + + /* EEVEE_effects_init needs to go first for TAA */ + EEVEE_effects_init(sldata, vedata, camera, false); + EEVEE_materials_init(sldata, stl, fbl); + EEVEE_lights_init(sldata); + EEVEE_lightprobes_init(sldata, vedata); + + if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) { + /* XXX otherwise it would break the other engines. */ + DRW_viewport_matrix_override_unset_all(); + } } static void eevee_cache_init(void *vedata) { - EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); - - EEVEE_bloom_cache_init(sldata, vedata); - EEVEE_depth_of_field_cache_init(sldata, vedata); - EEVEE_effects_cache_init(sldata, vedata); - EEVEE_lightprobes_cache_init(sldata, vedata); - EEVEE_lights_cache_init(sldata, vedata); - EEVEE_materials_cache_init(sldata, vedata); - EEVEE_motion_blur_cache_init(sldata, vedata); - EEVEE_occlusion_cache_init(sldata, vedata); - EEVEE_screen_raytrace_cache_init(sldata, vedata); - EEVEE_subsurface_cache_init(sldata, vedata); - EEVEE_temporal_sampling_cache_init(sldata, vedata); - EEVEE_volumes_cache_init(sldata, vedata); + EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); + + EEVEE_bloom_cache_init(sldata, vedata); + EEVEE_depth_of_field_cache_init(sldata, vedata); + EEVEE_effects_cache_init(sldata, vedata); + EEVEE_lightprobes_cache_init(sldata, vedata); + EEVEE_lights_cache_init(sldata, vedata); + EEVEE_materials_cache_init(sldata, vedata); + EEVEE_motion_blur_cache_init(sldata, vedata); + EEVEE_occlusion_cache_init(sldata, vedata); + EEVEE_screen_raytrace_cache_init(sldata, vedata); + EEVEE_subsurface_cache_init(sldata, vedata); + EEVEE_temporal_sampling_cache_init(sldata, vedata); + EEVEE_volumes_cache_init(sldata, vedata); } void EEVEE_cache_populate(void *vedata, Object *ob) { - EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); - - const DRWContextState *draw_ctx = DRW_context_state_get(); - const int ob_visibility = DRW_object_visibility_in_active_context(ob); - bool cast_shadow = false; - - if (ob_visibility & OB_VISIBLE_PARTICLES) { - EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow); - } - - if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) { - if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { - EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow); - } - else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) { - /* do not add any scene light sources to the cache */ - } - else if (ob->type == OB_LIGHTPROBE) { - if ((ob->base_flag & BASE_FROM_DUPLI) != 0) { - /* TODO: Special case for dupli objects because we cannot save the object pointer. */ - } - else { - EEVEE_lightprobes_cache_add(sldata, vedata, ob); - } - } - else if (ob->type == OB_LAMP) { - EEVEE_lights_cache_add(sldata, ob); - } - } - - if (cast_shadow) { - EEVEE_lights_cache_shcaster_object_add(sldata, ob); - } + EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); + + const DRWContextState *draw_ctx = DRW_context_state_get(); + const int ob_visibility = DRW_object_visibility_in_active_context(ob); + bool cast_shadow = false; + + if (ob_visibility & OB_VISIBLE_PARTICLES) { + EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow); + } + + if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) { + if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { + EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow); + } + else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) { + /* do not add any scene light sources to the cache */ + } + else if (ob->type == OB_LIGHTPROBE) { + if ((ob->base_flag & BASE_FROM_DUPLI) != 0) { + /* TODO: Special case for dupli objects because we cannot save the object pointer. */ + } + else { + EEVEE_lightprobes_cache_add(sldata, vedata, ob); + } + } + else if (ob->type == OB_LAMP) { + EEVEE_lights_cache_add(sldata, ob); + } + } + + if (cast_shadow) { + EEVEE_lights_cache_shcaster_object_add(sldata, ob); + } } static void eevee_cache_finish(void *vedata) { - EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); + EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); - EEVEE_materials_cache_finish(vedata); - EEVEE_lights_cache_finish(sldata, vedata); - EEVEE_lightprobes_cache_finish(sldata, vedata); + EEVEE_materials_cache_finish(vedata); + EEVEE_lights_cache_finish(sldata, vedata); + EEVEE_lightprobes_cache_finish(sldata, vedata); } /* As renders in an HDR offscreen buffer, we need draw everything once @@ -167,325 +166,332 @@ static void eevee_cache_finish(void *vedata) * to reduce the fillrate */ static void eevee_draw_background(void *vedata) { - EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; - EEVEE_TextureList *txl = ((EEVEE_Data *)vedata)->txl; - EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; - EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl; - EEVEE_EffectsInfo *effects = stl->effects; - EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); - - /* Default framebuffer and texture */ - DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); - - /* Sort transparents before the loop. */ - DRW_pass_sort_shgroup_z(psl->transparent_pass); - - /* Number of iteration: needed for all temporal effect (SSR, volumetrics) - * when using opengl render. */ - int loop_len = (DRW_state_is_image_render() && - (stl->effects->enabled_effects & (EFFECT_VOLUMETRIC | EFFECT_SSR)) != 0) ? 4 : 1; - - while (loop_len--) { - float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - float clear_depth = 1.0f; - uint clear_stencil = 0x0; - uint primes[3] = {2, 3, 7}; - double offset[3] = {0.0, 0.0, 0.0}; - double r[3]; - - bool taa_use_reprojection = (stl->effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0; - - if (DRW_state_is_image_render() || - taa_use_reprojection || - ((stl->effects->enabled_effects & EFFECT_TAA) != 0)) - { - int samp = taa_use_reprojection - ? stl->effects->taa_reproject_sample + 1 - : stl->effects->taa_current_sample; - BLI_halton_3d(primes, offset, samp, r); - EEVEE_update_noise(psl, fbl, r); - EEVEE_volumes_set_jitter(sldata, samp - 1); - EEVEE_materials_init(sldata, stl, fbl); - } - /* Copy previous persmat to UBO data */ - copy_m4_m4(sldata->common_data.prev_persmat, stl->effects->prev_persmat); - - if (((stl->effects->enabled_effects & EFFECT_TAA) != 0) && - (stl->effects->taa_current_sample > 1) && - !DRW_state_is_image_render() && - !taa_use_reprojection) - { - DRW_viewport_matrix_override_set(stl->effects->overide_persmat, DRW_MAT_PERS); - DRW_viewport_matrix_override_set(stl->effects->overide_persinv, DRW_MAT_PERSINV); - DRW_viewport_matrix_override_set(stl->effects->overide_winmat, DRW_MAT_WIN); - DRW_viewport_matrix_override_set(stl->effects->overide_wininv, DRW_MAT_WININV); - } - - /* Refresh Probes */ - DRW_stats_group_start("Probes Refresh"); - EEVEE_lightprobes_refresh(sldata, vedata); - /* Probes refresh can have reset the current sample. */ - if (stl->effects->taa_current_sample == 1) { - DRW_viewport_matrix_override_unset_all(); - } - EEVEE_lightprobes_refresh_planar(sldata, vedata); - DRW_stats_group_end(); - - /* Refresh shadows */ - DRW_stats_group_start("Shadows"); - EEVEE_draw_shadows(sldata, vedata); - DRW_stats_group_end(); - - /* Set ray type. */ - sldata->common_data.ray_type = EEVEE_RAY_CAMERA; - sldata->common_data.ray_depth = 0.0f; - DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data); - - GPU_framebuffer_bind(fbl->main_fb); - eGPUFrameBufferBits clear_bits = GPU_DEPTH_BIT; - clear_bits |= (DRW_state_draw_background()) ? 0 : GPU_COLOR_BIT; - clear_bits |= ((stl->effects->enabled_effects & EFFECT_SSS) != 0) ? GPU_STENCIL_BIT : 0; - GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil); - - /* Depth prepass */ - DRW_stats_group_start("Prepass"); - DRW_draw_pass(psl->depth_pass); - DRW_draw_pass(psl->depth_pass_cull); - DRW_stats_group_end(); - - /* Create minmax texture */ - DRW_stats_group_start("Main MinMax buffer"); - EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1); - DRW_stats_group_end(); - - EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1); - EEVEE_volumes_compute(sldata, vedata); - - /* Shading pass */ - DRW_stats_group_start("Shading"); - if (DRW_state_draw_background()) { - DRW_draw_pass(psl->background_pass); - } - EEVEE_draw_default_passes(psl); - DRW_draw_pass(psl->material_pass); - DRW_draw_pass(psl->material_pass_cull); - EEVEE_subsurface_data_render(sldata, vedata); - DRW_stats_group_end(); - - /* Effects pre-transparency */ - EEVEE_subsurface_compute(sldata, vedata); - EEVEE_reflection_compute(sldata, vedata); - EEVEE_occlusion_draw_debug(sldata, vedata); - if (psl->probe_display) { - DRW_draw_pass(psl->probe_display); - } - EEVEE_refraction_compute(sldata, vedata); - - /* Opaque refraction */ - DRW_stats_group_start("Opaque Refraction"); - DRW_draw_pass(psl->refract_depth_pass); - DRW_draw_pass(psl->refract_depth_pass_cull); - DRW_draw_pass(psl->refract_pass); - DRW_stats_group_end(); - - /* Volumetrics Resolve Opaque */ - EEVEE_volumes_resolve(sldata, vedata); - - /* Transparent */ - DRW_draw_pass(psl->transparent_pass); - - /* Post Process */ - DRW_stats_group_start("Post FX"); - EEVEE_draw_effects(sldata, vedata); - DRW_stats_group_end(); - - if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) { - DRW_viewport_matrix_override_unset_all(); - } - } - - /* LookDev */ - EEVEE_lookdev_draw_background(vedata); - /* END */ - - - /* Tonemapping and transfer result to default framebuffer. */ - bool use_render_settings = stl->g_data->use_color_render_settings; - - GPU_framebuffer_bind(dfbl->default_fb); - DRW_transform_to_display(stl->effects->final_tx, true, use_render_settings); - - /* Debug : Output buffer to view. */ - switch (G.debug_value) { - case 1: - if (txl->maxzbuffer) { - DRW_transform_to_display(txl->maxzbuffer, false, false); - } - break; - case 2: - if (effects->ssr_pdf_output) { - DRW_transform_to_display(effects->ssr_pdf_output, false, false); - } - break; - case 3: - if (effects->ssr_normal_input) { - DRW_transform_to_display(effects->ssr_normal_input, false, false); - } - break; - case 4: - if (effects->ssr_specrough_input) { - DRW_transform_to_display(effects->ssr_specrough_input, false, false); - } - break; - case 5: - if (txl->color_double_buffer) { - DRW_transform_to_display(txl->color_double_buffer, false, false); - } - break; - case 6: - if (effects->gtao_horizons_debug) { - DRW_transform_to_display(effects->gtao_horizons_debug, false, false); - } - break; - case 7: - if (effects->gtao_horizons) { - DRW_transform_to_display(effects->gtao_horizons, false, false); - } - break; - case 8: - if (effects->sss_data) { - DRW_transform_to_display(effects->sss_data, false, false); - } - break; - case 9: - if (effects->velocity_tx) { - DRW_transform_to_display(effects->velocity_tx, false, false); - } - break; - default: - break; - } - - EEVEE_volumes_free_smoke_textures(); - - stl->g_data->view_updated = false; + EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; + EEVEE_TextureList *txl = ((EEVEE_Data *)vedata)->txl; + EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; + EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl; + EEVEE_EffectsInfo *effects = stl->effects; + EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); + + /* Default framebuffer and texture */ + DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + + /* Sort transparents before the loop. */ + DRW_pass_sort_shgroup_z(psl->transparent_pass); + + /* Number of iteration: needed for all temporal effect (SSR, volumetrics) + * when using opengl render. */ + int loop_len = (DRW_state_is_image_render() && + (stl->effects->enabled_effects & (EFFECT_VOLUMETRIC | EFFECT_SSR)) != 0) ? + 4 : + 1; + + while (loop_len--) { + float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + float clear_depth = 1.0f; + uint clear_stencil = 0x0; + uint primes[3] = {2, 3, 7}; + double offset[3] = {0.0, 0.0, 0.0}; + double r[3]; + + bool taa_use_reprojection = (stl->effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0; + + if (DRW_state_is_image_render() || taa_use_reprojection || + ((stl->effects->enabled_effects & EFFECT_TAA) != 0)) { + int samp = taa_use_reprojection ? stl->effects->taa_reproject_sample + 1 : + stl->effects->taa_current_sample; + BLI_halton_3d(primes, offset, samp, r); + EEVEE_update_noise(psl, fbl, r); + EEVEE_volumes_set_jitter(sldata, samp - 1); + EEVEE_materials_init(sldata, stl, fbl); + } + /* Copy previous persmat to UBO data */ + copy_m4_m4(sldata->common_data.prev_persmat, stl->effects->prev_persmat); + + if (((stl->effects->enabled_effects & EFFECT_TAA) != 0) && + (stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render() && + !taa_use_reprojection) { + DRW_viewport_matrix_override_set(stl->effects->overide_persmat, DRW_MAT_PERS); + DRW_viewport_matrix_override_set(stl->effects->overide_persinv, DRW_MAT_PERSINV); + DRW_viewport_matrix_override_set(stl->effects->overide_winmat, DRW_MAT_WIN); + DRW_viewport_matrix_override_set(stl->effects->overide_wininv, DRW_MAT_WININV); + } + + /* Refresh Probes */ + DRW_stats_group_start("Probes Refresh"); + EEVEE_lightprobes_refresh(sldata, vedata); + /* Probes refresh can have reset the current sample. */ + if (stl->effects->taa_current_sample == 1) { + DRW_viewport_matrix_override_unset_all(); + } + EEVEE_lightprobes_refresh_planar(sldata, vedata); + DRW_stats_group_end(); + + /* Refresh shadows */ + DRW_stats_group_start("Shadows"); + EEVEE_draw_shadows(sldata, vedata); + DRW_stats_group_end(); + + /* Set ray type. */ + sldata->common_data.ray_type = EEVEE_RAY_CAMERA; + sldata->common_data.ray_depth = 0.0f; + DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data); + + GPU_framebuffer_bind(fbl->main_fb); + eGPUFrameBufferBits clear_bits = GPU_DEPTH_BIT; + clear_bits |= (DRW_state_draw_background()) ? 0 : GPU_COLOR_BIT; + clear_bits |= ((stl->effects->enabled_effects & EFFECT_SSS) != 0) ? GPU_STENCIL_BIT : 0; + GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil); + + /* Depth prepass */ + DRW_stats_group_start("Prepass"); + DRW_draw_pass(psl->depth_pass); + DRW_draw_pass(psl->depth_pass_cull); + DRW_stats_group_end(); + + /* Create minmax texture */ + DRW_stats_group_start("Main MinMax buffer"); + EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1); + DRW_stats_group_end(); + + EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1); + EEVEE_volumes_compute(sldata, vedata); + + /* Shading pass */ + DRW_stats_group_start("Shading"); + if (DRW_state_draw_background()) { + DRW_draw_pass(psl->background_pass); + } + EEVEE_draw_default_passes(psl); + DRW_draw_pass(psl->material_pass); + DRW_draw_pass(psl->material_pass_cull); + EEVEE_subsurface_data_render(sldata, vedata); + DRW_stats_group_end(); + + /* Effects pre-transparency */ + EEVEE_subsurface_compute(sldata, vedata); + EEVEE_reflection_compute(sldata, vedata); + EEVEE_occlusion_draw_debug(sldata, vedata); + if (psl->probe_display) { + DRW_draw_pass(psl->probe_display); + } + EEVEE_refraction_compute(sldata, vedata); + + /* Opaque refraction */ + DRW_stats_group_start("Opaque Refraction"); + DRW_draw_pass(psl->refract_depth_pass); + DRW_draw_pass(psl->refract_depth_pass_cull); + DRW_draw_pass(psl->refract_pass); + DRW_stats_group_end(); + + /* Volumetrics Resolve Opaque */ + EEVEE_volumes_resolve(sldata, vedata); + + /* Transparent */ + DRW_draw_pass(psl->transparent_pass); + + /* Post Process */ + DRW_stats_group_start("Post FX"); + EEVEE_draw_effects(sldata, vedata); + DRW_stats_group_end(); + + if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) { + DRW_viewport_matrix_override_unset_all(); + } + } + + /* LookDev */ + EEVEE_lookdev_draw_background(vedata); + /* END */ + + /* Tonemapping and transfer result to default framebuffer. */ + bool use_render_settings = stl->g_data->use_color_render_settings; + + GPU_framebuffer_bind(dfbl->default_fb); + DRW_transform_to_display(stl->effects->final_tx, true, use_render_settings); + + /* Debug : Output buffer to view. */ + switch (G.debug_value) { + case 1: + if (txl->maxzbuffer) { + DRW_transform_to_display(txl->maxzbuffer, false, false); + } + break; + case 2: + if (effects->ssr_pdf_output) { + DRW_transform_to_display(effects->ssr_pdf_output, false, false); + } + break; + case 3: + if (effects->ssr_normal_input) { + DRW_transform_to_display(effects->ssr_normal_input, false, false); + } + break; + case 4: + if (effects->ssr_specrough_input) { + DRW_transform_to_display(effects->ssr_specrough_input, false, false); + } + break; + case 5: + if (txl->color_double_buffer) { + DRW_transform_to_display(txl->color_double_buffer, false, false); + } + break; + case 6: + if (effects->gtao_horizons_debug) { + DRW_transform_to_display(effects->gtao_horizons_debug, false, false); + } + break; + case 7: + if (effects->gtao_horizons) { + DRW_transform_to_display(effects->gtao_horizons, false, false); + } + break; + case 8: + if (effects->sss_data) { + DRW_transform_to_display(effects->sss_data, false, false); + } + break; + case 9: + if (effects->velocity_tx) { + DRW_transform_to_display(effects->velocity_tx, false, false); + } + break; + default: + break; + } + + EEVEE_volumes_free_smoke_textures(); + + stl->g_data->view_updated = false; } static void eevee_view_update(void *vedata) { - EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; - if (stl->g_data) { - stl->g_data->view_updated = true; - } + EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; + if (stl->g_data) { + stl->g_data->view_updated = true; + } } static void eevee_id_object_update(void *UNUSED(vedata), Object *object) { - EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(object); - if (ped != NULL && ped->dd.recalc != 0) { - ped->need_update = (ped->dd.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_COPY_ON_WRITE)) != 0; - ped->dd.recalc = 0; - } - EEVEE_LightEngineData *led = EEVEE_light_data_get(object); - if (led != NULL && led->dd.recalc != 0) { - led->need_update = true; - led->dd.recalc = 0; - } - EEVEE_ObjectEngineData *oedata = EEVEE_object_data_get(object); - if (oedata != NULL && oedata->dd.recalc != 0) { - oedata->need_update = true; - oedata->dd.recalc = 0; - } + EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(object); + if (ped != NULL && ped->dd.recalc != 0) { + ped->need_update = (ped->dd.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_COPY_ON_WRITE)) != 0; + ped->dd.recalc = 0; + } + EEVEE_LightEngineData *led = EEVEE_light_data_get(object); + if (led != NULL && led->dd.recalc != 0) { + led->need_update = true; + led->dd.recalc = 0; + } + EEVEE_ObjectEngineData *oedata = EEVEE_object_data_get(object); + if (oedata != NULL && oedata->dd.recalc != 0) { + oedata->need_update = true; + oedata->dd.recalc = 0; + } } static void eevee_id_world_update(void *vedata, World *wo) { - EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; - LightCache *lcache = stl->g_data->light_cache; + EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; + LightCache *lcache = stl->g_data->light_cache; - EEVEE_WorldEngineData *wedata = EEVEE_world_data_ensure(wo); + EEVEE_WorldEngineData *wedata = EEVEE_world_data_ensure(wo); - if (wedata != NULL && wedata->dd.recalc != 0) { - if ((lcache->flag & LIGHTCACHE_BAKING) == 0) { - lcache->flag |= LIGHTCACHE_UPDATE_WORLD; - } - wedata->dd.recalc = 0; - } + if (wedata != NULL && wedata->dd.recalc != 0) { + if ((lcache->flag & LIGHTCACHE_BAKING) == 0) { + lcache->flag |= LIGHTCACHE_UPDATE_WORLD; + } + wedata->dd.recalc = 0; + } } static void eevee_id_update(void *vedata, ID *id) { - /* Handle updates based on ID type. */ - switch (GS(id->name)) { - case ID_WO: - eevee_id_world_update(vedata, (World *)id); - break; - case ID_OB: - eevee_id_object_update(vedata, (Object *)id); - break; - default: - /* pass */ - break; - } + /* Handle updates based on ID type. */ + switch (GS(id->name)) { + case ID_WO: + eevee_id_world_update(vedata, (World *)id); + break; + case ID_OB: + eevee_id_object_update(vedata, (Object *)id); + break; + default: + /* pass */ + break; + } } -static void eevee_render_to_image(void *vedata, RenderEngine *engine, struct RenderLayer *render_layer, const rcti *rect) +static void eevee_render_to_image(void *vedata, + RenderEngine *engine, + struct RenderLayer *render_layer, + const rcti *rect) { - const DRWContextState *draw_ctx = DRW_context_state_get(); - EEVEE_render_init(vedata, engine, draw_ctx->depsgraph); + const DRWContextState *draw_ctx = DRW_context_state_get(); + EEVEE_render_init(vedata, engine, draw_ctx->depsgraph); - DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache); + DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache); - /* Actually do the rendering. */ - EEVEE_render_draw(vedata, engine, render_layer, rect); + /* Actually do the rendering. */ + EEVEE_render_draw(vedata, engine, render_layer, rect); - EEVEE_volumes_free_smoke_textures(); + EEVEE_volumes_free_smoke_textures(); } static void eevee_engine_free(void) { - EEVEE_shaders_free(); - EEVEE_bloom_free(); - EEVEE_depth_of_field_free(); - EEVEE_effects_free(); - EEVEE_lightprobes_free(); - EEVEE_lights_free(); - EEVEE_materials_free(); - EEVEE_mist_free(); - EEVEE_motion_blur_free(); - EEVEE_occlusion_free(); - EEVEE_screen_raytrace_free(); - EEVEE_subsurface_free(); - EEVEE_volumes_free(); + EEVEE_shaders_free(); + EEVEE_bloom_free(); + EEVEE_depth_of_field_free(); + EEVEE_effects_free(); + EEVEE_lightprobes_free(); + EEVEE_lights_free(); + EEVEE_materials_free(); + EEVEE_mist_free(); + EEVEE_motion_blur_free(); + EEVEE_occlusion_free(); + EEVEE_screen_raytrace_free(); + EEVEE_subsurface_free(); + EEVEE_volumes_free(); } static const DrawEngineDataSize eevee_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data); DrawEngineType draw_engine_eevee_type = { - NULL, NULL, - N_("Eevee"), - &eevee_data_size, - &eevee_engine_init, - &eevee_engine_free, - &eevee_cache_init, - &EEVEE_cache_populate, - &eevee_cache_finish, - &eevee_draw_background, - NULL, /* Everything is drawn in the background pass (see comment on function) */ - &eevee_view_update, - &eevee_id_update, - &eevee_render_to_image, + NULL, + NULL, + N_("Eevee"), + &eevee_data_size, + &eevee_engine_init, + &eevee_engine_free, + &eevee_cache_init, + &EEVEE_cache_populate, + &eevee_cache_finish, + &eevee_draw_background, + NULL, /* Everything is drawn in the background pass (see comment on function) */ + &eevee_view_update, + &eevee_id_update, + &eevee_render_to_image, }; RenderEngineType DRW_engine_viewport_eevee_type = { - NULL, NULL, - EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES | RE_USE_PREVIEW, - NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL, - &EEVEE_render_update_passes, - &draw_engine_eevee_type, - {NULL, NULL, NULL}, + NULL, + NULL, + EEVEE_ENGINE, + N_("Eevee"), + RE_INTERNAL | RE_USE_SHADING_NODES | RE_USE_PREVIEW, + NULL, + &DRW_render_to_image, + NULL, + NULL, + NULL, + NULL, + &EEVEE_render_update_passes, + &draw_engine_eevee_type, + {NULL, NULL, NULL}, }; - #undef EEVEE_ENGINE |