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authorClément Foucault <foucault.clem@gmail.com>2019-05-16 22:41:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-17 14:38:42 +0300
commit52669dda8049e05eaf0bc8147ef477a05c3717da (patch)
treedd846fbbd1882fb5bb19a6337f12732b0ebb26b8 /source/blender/draw/engines/eevee/eevee_engine.c
parentb526221315e5734306ef3bf5e520529d7f9e24a2 (diff)
Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics. Now it automatically detect if there is any Volumetric material in the view and allocate the needed buffer if any.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 9fc11d989ce..481b566eff0 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -154,9 +154,13 @@ static void eevee_cache_finish(void *vedata)
{
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+ EEVEE_volumes_cache_finish(sldata, vedata);
EEVEE_materials_cache_finish(sldata, vedata);
EEVEE_lights_cache_finish(sldata, vedata);
EEVEE_lightprobes_cache_finish(sldata, vedata);
+
+ EEVEE_effects_draw_init(sldata, vedata);
+ EEVEE_volumes_draw_init(sldata, vedata);
}
/* As renders in an HDR offscreen buffer, we need draw everything once