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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-29 11:59:37 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-29 12:01:25 +0300 |
commit | a0b08e7b66fe9b271874d2f97d588d936d2d50f2 (patch) | |
tree | 1167373f73b086d3ab5f690e16ee039a7bfe3aa7 /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | 2bb4977c4a85c78b8844e47d32c54ccf8e2d7613 (diff) |
EEVEE: LookDev use_scene_light draw option
Scene lights are rendered when
- v3d is not available
- or shading type is other then OB_MATERIAL
- or shading type is OB_MATERIAL and use_scene_light is true
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index f6776d43665..1e43a244f04 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -148,6 +148,9 @@ static void eevee_cache_populate(void *vedata, Object *ob) EEVEE_lights_cache_shcaster_object_add(sldata, ob); } } + else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) { + /* do not add any light sources to the cache */ + } else if (ob->type == OB_LIGHTPROBE) { if ((ob->base_flag & BASE_FROMDUPLI) != 0) { /* TODO: Special case for dupli objects because we cannot save the object pointer. */ |