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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 15:40:57 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 15:42:07 +0300 |
commit | acaf46db0ea7103aaa3f46092b3582611d37ca0f (patch) | |
tree | bfd0adacdbbb6852c49cbf9b3ac73503e62bb638 /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | 29f9a197088e0e1ea56cae675803f61165d790c1 (diff) |
Workbench: Specular Highlights
Added specular highlights for:
- Solid studio shading
- Texture studio shading
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 9bd240afe3a..0889ce9a334 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -149,7 +149,7 @@ static void eevee_cache_populate(void *vedata, Object *ob) } } else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) { - /* do not add any light sources to the cache */ + /* do not add any scene light sources to the cache */ } else if (ob->type == OB_LIGHTPROBE) { if ((ob->base_flag & BASE_FROMDUPLI) != 0) { |