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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/eevee_engine.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c786
1 files changed, 396 insertions, 390 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index ad000e0d4c3..6232640aac8 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -31,7 +31,7 @@
#include "eevee_private.h"
-#include "eevee_engine.h" /* own include */
+#include "eevee_engine.h" /* own include */
#define EEVEE_ENGINE "BLENDER_EEVEE"
@@ -39,125 +39,124 @@
static void eevee_engine_init(void *ved)
{
- EEVEE_Data *vedata = (EEVEE_Data *)ved;
- EEVEE_TextureList *txl = vedata->txl;
- EEVEE_FramebufferList *fbl = vedata->fbl;
- EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
- EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
- RegionView3D *rv3d = draw_ctx->rv3d;
- Object *camera = (rv3d->persp == RV3D_CAMOB) ? v3d->camera : NULL;
-
- if (!stl->g_data) {
- /* Alloc transient pointers */
- stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
- }
- stl->g_data->use_color_render_settings = USE_SCENE_LIGHT(v3d) || !LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d);
- stl->g_data->background_alpha = DRW_state_draw_background() ? 1.0f : 0.0f;
- stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL);
- stl->g_data->valid_taa_history = (txl->taa_history != NULL);
-
- /* Main Buffer */
- DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
-
- GPU_framebuffer_ensure_config(&fbl->main_fb, {
- GPU_ATTACHMENT_TEXTURE(dtxl->depth),
- GPU_ATTACHMENT_TEXTURE(txl->color),
- GPU_ATTACHMENT_LEAVE,
- GPU_ATTACHMENT_LEAVE,
- GPU_ATTACHMENT_LEAVE,
- GPU_ATTACHMENT_LEAVE
- });
-
- GPU_framebuffer_ensure_config(&fbl->main_color_fb, {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(txl->color)
- });
-
- if (sldata->common_ubo == NULL) {
- sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data), &sldata->common_data);
- }
- if (sldata->clip_ubo == NULL) {
- sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data);
- }
-
- /* EEVEE_effects_init needs to go first for TAA */
- EEVEE_effects_init(sldata, vedata, camera, false);
- EEVEE_materials_init(sldata, stl, fbl);
- EEVEE_lights_init(sldata);
- EEVEE_lightprobes_init(sldata, vedata);
-
- if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) {
- /* XXX otherwise it would break the other engines. */
- DRW_viewport_matrix_override_unset_all();
- }
+ EEVEE_Data *vedata = (EEVEE_Data *)ved;
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_FramebufferList *fbl = vedata->fbl;
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ Object *camera = (rv3d->persp == RV3D_CAMOB) ? v3d->camera : NULL;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
+ }
+ stl->g_data->use_color_render_settings = USE_SCENE_LIGHT(v3d) ||
+ !LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d);
+ stl->g_data->background_alpha = DRW_state_draw_background() ? 1.0f : 0.0f;
+ stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL);
+ stl->g_data->valid_taa_history = (txl->taa_history != NULL);
+
+ /* Main Buffer */
+ DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
+
+ GPU_framebuffer_ensure_config(&fbl->main_fb,
+ {GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_TEXTURE(txl->color),
+ GPU_ATTACHMENT_LEAVE,
+ GPU_ATTACHMENT_LEAVE,
+ GPU_ATTACHMENT_LEAVE,
+ GPU_ATTACHMENT_LEAVE});
+
+ GPU_framebuffer_ensure_config(&fbl->main_color_fb,
+ {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->color)});
+
+ if (sldata->common_ubo == NULL) {
+ sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data),
+ &sldata->common_data);
+ }
+ if (sldata->clip_ubo == NULL) {
+ sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data);
+ }
+
+ /* EEVEE_effects_init needs to go first for TAA */
+ EEVEE_effects_init(sldata, vedata, camera, false);
+ EEVEE_materials_init(sldata, stl, fbl);
+ EEVEE_lights_init(sldata);
+ EEVEE_lightprobes_init(sldata, vedata);
+
+ if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) {
+ /* XXX otherwise it would break the other engines. */
+ DRW_viewport_matrix_override_unset_all();
+ }
}
static void eevee_cache_init(void *vedata)
{
- EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
-
- EEVEE_bloom_cache_init(sldata, vedata);
- EEVEE_depth_of_field_cache_init(sldata, vedata);
- EEVEE_effects_cache_init(sldata, vedata);
- EEVEE_lightprobes_cache_init(sldata, vedata);
- EEVEE_lights_cache_init(sldata, vedata);
- EEVEE_materials_cache_init(sldata, vedata);
- EEVEE_motion_blur_cache_init(sldata, vedata);
- EEVEE_occlusion_cache_init(sldata, vedata);
- EEVEE_screen_raytrace_cache_init(sldata, vedata);
- EEVEE_subsurface_cache_init(sldata, vedata);
- EEVEE_temporal_sampling_cache_init(sldata, vedata);
- EEVEE_volumes_cache_init(sldata, vedata);
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+
+ EEVEE_bloom_cache_init(sldata, vedata);
+ EEVEE_depth_of_field_cache_init(sldata, vedata);
+ EEVEE_effects_cache_init(sldata, vedata);
+ EEVEE_lightprobes_cache_init(sldata, vedata);
+ EEVEE_lights_cache_init(sldata, vedata);
+ EEVEE_materials_cache_init(sldata, vedata);
+ EEVEE_motion_blur_cache_init(sldata, vedata);
+ EEVEE_occlusion_cache_init(sldata, vedata);
+ EEVEE_screen_raytrace_cache_init(sldata, vedata);
+ EEVEE_subsurface_cache_init(sldata, vedata);
+ EEVEE_temporal_sampling_cache_init(sldata, vedata);
+ EEVEE_volumes_cache_init(sldata, vedata);
}
void EEVEE_cache_populate(void *vedata, Object *ob)
{
- EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const int ob_visibility = DRW_object_visibility_in_active_context(ob);
- bool cast_shadow = false;
-
- if (ob_visibility & OB_VISIBLE_PARTICLES) {
- EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow);
- }
-
- if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) {
- if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
- EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
- }
- else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) {
- /* do not add any scene light sources to the cache */
- }
- else if (ob->type == OB_LIGHTPROBE) {
- if ((ob->base_flag & BASE_FROM_DUPLI) != 0) {
- /* TODO: Special case for dupli objects because we cannot save the object pointer. */
- }
- else {
- EEVEE_lightprobes_cache_add(sldata, vedata, ob);
- }
- }
- else if (ob->type == OB_LAMP) {
- EEVEE_lights_cache_add(sldata, ob);
- }
- }
-
- if (cast_shadow) {
- EEVEE_lights_cache_shcaster_object_add(sldata, ob);
- }
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const int ob_visibility = DRW_object_visibility_in_active_context(ob);
+ bool cast_shadow = false;
+
+ if (ob_visibility & OB_VISIBLE_PARTICLES) {
+ EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow);
+ }
+
+ if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) {
+ if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
+ EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
+ }
+ else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) {
+ /* do not add any scene light sources to the cache */
+ }
+ else if (ob->type == OB_LIGHTPROBE) {
+ if ((ob->base_flag & BASE_FROM_DUPLI) != 0) {
+ /* TODO: Special case for dupli objects because we cannot save the object pointer. */
+ }
+ else {
+ EEVEE_lightprobes_cache_add(sldata, vedata, ob);
+ }
+ }
+ else if (ob->type == OB_LAMP) {
+ EEVEE_lights_cache_add(sldata, ob);
+ }
+ }
+
+ if (cast_shadow) {
+ EEVEE_lights_cache_shcaster_object_add(sldata, ob);
+ }
}
static void eevee_cache_finish(void *vedata)
{
- EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
- EEVEE_materials_cache_finish(vedata);
- EEVEE_lights_cache_finish(sldata, vedata);
- EEVEE_lightprobes_cache_finish(sldata, vedata);
+ EEVEE_materials_cache_finish(vedata);
+ EEVEE_lights_cache_finish(sldata, vedata);
+ EEVEE_lightprobes_cache_finish(sldata, vedata);
}
/* As renders in an HDR offscreen buffer, we need draw everything once
@@ -167,325 +166,332 @@ static void eevee_cache_finish(void *vedata)
* to reduce the fillrate */
static void eevee_draw_background(void *vedata)
{
- EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
- EEVEE_TextureList *txl = ((EEVEE_Data *)vedata)->txl;
- EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
- EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
- EEVEE_EffectsInfo *effects = stl->effects;
- EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
-
- /* Default framebuffer and texture */
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
-
- /* Sort transparents before the loop. */
- DRW_pass_sort_shgroup_z(psl->transparent_pass);
-
- /* Number of iteration: needed for all temporal effect (SSR, volumetrics)
- * when using opengl render. */
- int loop_len = (DRW_state_is_image_render() &&
- (stl->effects->enabled_effects & (EFFECT_VOLUMETRIC | EFFECT_SSR)) != 0) ? 4 : 1;
-
- while (loop_len--) {
- float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- float clear_depth = 1.0f;
- uint clear_stencil = 0x0;
- uint primes[3] = {2, 3, 7};
- double offset[3] = {0.0, 0.0, 0.0};
- double r[3];
-
- bool taa_use_reprojection = (stl->effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0;
-
- if (DRW_state_is_image_render() ||
- taa_use_reprojection ||
- ((stl->effects->enabled_effects & EFFECT_TAA) != 0))
- {
- int samp = taa_use_reprojection
- ? stl->effects->taa_reproject_sample + 1
- : stl->effects->taa_current_sample;
- BLI_halton_3d(primes, offset, samp, r);
- EEVEE_update_noise(psl, fbl, r);
- EEVEE_volumes_set_jitter(sldata, samp - 1);
- EEVEE_materials_init(sldata, stl, fbl);
- }
- /* Copy previous persmat to UBO data */
- copy_m4_m4(sldata->common_data.prev_persmat, stl->effects->prev_persmat);
-
- if (((stl->effects->enabled_effects & EFFECT_TAA) != 0) &&
- (stl->effects->taa_current_sample > 1) &&
- !DRW_state_is_image_render() &&
- !taa_use_reprojection)
- {
- DRW_viewport_matrix_override_set(stl->effects->overide_persmat, DRW_MAT_PERS);
- DRW_viewport_matrix_override_set(stl->effects->overide_persinv, DRW_MAT_PERSINV);
- DRW_viewport_matrix_override_set(stl->effects->overide_winmat, DRW_MAT_WIN);
- DRW_viewport_matrix_override_set(stl->effects->overide_wininv, DRW_MAT_WININV);
- }
-
- /* Refresh Probes */
- DRW_stats_group_start("Probes Refresh");
- EEVEE_lightprobes_refresh(sldata, vedata);
- /* Probes refresh can have reset the current sample. */
- if (stl->effects->taa_current_sample == 1) {
- DRW_viewport_matrix_override_unset_all();
- }
- EEVEE_lightprobes_refresh_planar(sldata, vedata);
- DRW_stats_group_end();
-
- /* Refresh shadows */
- DRW_stats_group_start("Shadows");
- EEVEE_draw_shadows(sldata, vedata);
- DRW_stats_group_end();
-
- /* Set ray type. */
- sldata->common_data.ray_type = EEVEE_RAY_CAMERA;
- sldata->common_data.ray_depth = 0.0f;
- DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
-
- GPU_framebuffer_bind(fbl->main_fb);
- eGPUFrameBufferBits clear_bits = GPU_DEPTH_BIT;
- clear_bits |= (DRW_state_draw_background()) ? 0 : GPU_COLOR_BIT;
- clear_bits |= ((stl->effects->enabled_effects & EFFECT_SSS) != 0) ? GPU_STENCIL_BIT : 0;
- GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil);
-
- /* Depth prepass */
- DRW_stats_group_start("Prepass");
- DRW_draw_pass(psl->depth_pass);
- DRW_draw_pass(psl->depth_pass_cull);
- DRW_stats_group_end();
-
- /* Create minmax texture */
- DRW_stats_group_start("Main MinMax buffer");
- EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1);
- DRW_stats_group_end();
-
- EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1);
- EEVEE_volumes_compute(sldata, vedata);
-
- /* Shading pass */
- DRW_stats_group_start("Shading");
- if (DRW_state_draw_background()) {
- DRW_draw_pass(psl->background_pass);
- }
- EEVEE_draw_default_passes(psl);
- DRW_draw_pass(psl->material_pass);
- DRW_draw_pass(psl->material_pass_cull);
- EEVEE_subsurface_data_render(sldata, vedata);
- DRW_stats_group_end();
-
- /* Effects pre-transparency */
- EEVEE_subsurface_compute(sldata, vedata);
- EEVEE_reflection_compute(sldata, vedata);
- EEVEE_occlusion_draw_debug(sldata, vedata);
- if (psl->probe_display) {
- DRW_draw_pass(psl->probe_display);
- }
- EEVEE_refraction_compute(sldata, vedata);
-
- /* Opaque refraction */
- DRW_stats_group_start("Opaque Refraction");
- DRW_draw_pass(psl->refract_depth_pass);
- DRW_draw_pass(psl->refract_depth_pass_cull);
- DRW_draw_pass(psl->refract_pass);
- DRW_stats_group_end();
-
- /* Volumetrics Resolve Opaque */
- EEVEE_volumes_resolve(sldata, vedata);
-
- /* Transparent */
- DRW_draw_pass(psl->transparent_pass);
-
- /* Post Process */
- DRW_stats_group_start("Post FX");
- EEVEE_draw_effects(sldata, vedata);
- DRW_stats_group_end();
-
- if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) {
- DRW_viewport_matrix_override_unset_all();
- }
- }
-
- /* LookDev */
- EEVEE_lookdev_draw_background(vedata);
- /* END */
-
-
- /* Tonemapping and transfer result to default framebuffer. */
- bool use_render_settings = stl->g_data->use_color_render_settings;
-
- GPU_framebuffer_bind(dfbl->default_fb);
- DRW_transform_to_display(stl->effects->final_tx, true, use_render_settings);
-
- /* Debug : Output buffer to view. */
- switch (G.debug_value) {
- case 1:
- if (txl->maxzbuffer) {
- DRW_transform_to_display(txl->maxzbuffer, false, false);
- }
- break;
- case 2:
- if (effects->ssr_pdf_output) {
- DRW_transform_to_display(effects->ssr_pdf_output, false, false);
- }
- break;
- case 3:
- if (effects->ssr_normal_input) {
- DRW_transform_to_display(effects->ssr_normal_input, false, false);
- }
- break;
- case 4:
- if (effects->ssr_specrough_input) {
- DRW_transform_to_display(effects->ssr_specrough_input, false, false);
- }
- break;
- case 5:
- if (txl->color_double_buffer) {
- DRW_transform_to_display(txl->color_double_buffer, false, false);
- }
- break;
- case 6:
- if (effects->gtao_horizons_debug) {
- DRW_transform_to_display(effects->gtao_horizons_debug, false, false);
- }
- break;
- case 7:
- if (effects->gtao_horizons) {
- DRW_transform_to_display(effects->gtao_horizons, false, false);
- }
- break;
- case 8:
- if (effects->sss_data) {
- DRW_transform_to_display(effects->sss_data, false, false);
- }
- break;
- case 9:
- if (effects->velocity_tx) {
- DRW_transform_to_display(effects->velocity_tx, false, false);
- }
- break;
- default:
- break;
- }
-
- EEVEE_volumes_free_smoke_textures();
-
- stl->g_data->view_updated = false;
+ EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
+ EEVEE_TextureList *txl = ((EEVEE_Data *)vedata)->txl;
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
+ EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
+ EEVEE_EffectsInfo *effects = stl->effects;
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+
+ /* Default framebuffer and texture */
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+ /* Sort transparents before the loop. */
+ DRW_pass_sort_shgroup_z(psl->transparent_pass);
+
+ /* Number of iteration: needed for all temporal effect (SSR, volumetrics)
+ * when using opengl render. */
+ int loop_len = (DRW_state_is_image_render() &&
+ (stl->effects->enabled_effects & (EFFECT_VOLUMETRIC | EFFECT_SSR)) != 0) ?
+ 4 :
+ 1;
+
+ while (loop_len--) {
+ float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float clear_depth = 1.0f;
+ uint clear_stencil = 0x0;
+ uint primes[3] = {2, 3, 7};
+ double offset[3] = {0.0, 0.0, 0.0};
+ double r[3];
+
+ bool taa_use_reprojection = (stl->effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0;
+
+ if (DRW_state_is_image_render() || taa_use_reprojection ||
+ ((stl->effects->enabled_effects & EFFECT_TAA) != 0)) {
+ int samp = taa_use_reprojection ? stl->effects->taa_reproject_sample + 1 :
+ stl->effects->taa_current_sample;
+ BLI_halton_3d(primes, offset, samp, r);
+ EEVEE_update_noise(psl, fbl, r);
+ EEVEE_volumes_set_jitter(sldata, samp - 1);
+ EEVEE_materials_init(sldata, stl, fbl);
+ }
+ /* Copy previous persmat to UBO data */
+ copy_m4_m4(sldata->common_data.prev_persmat, stl->effects->prev_persmat);
+
+ if (((stl->effects->enabled_effects & EFFECT_TAA) != 0) &&
+ (stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render() &&
+ !taa_use_reprojection) {
+ DRW_viewport_matrix_override_set(stl->effects->overide_persmat, DRW_MAT_PERS);
+ DRW_viewport_matrix_override_set(stl->effects->overide_persinv, DRW_MAT_PERSINV);
+ DRW_viewport_matrix_override_set(stl->effects->overide_winmat, DRW_MAT_WIN);
+ DRW_viewport_matrix_override_set(stl->effects->overide_wininv, DRW_MAT_WININV);
+ }
+
+ /* Refresh Probes */
+ DRW_stats_group_start("Probes Refresh");
+ EEVEE_lightprobes_refresh(sldata, vedata);
+ /* Probes refresh can have reset the current sample. */
+ if (stl->effects->taa_current_sample == 1) {
+ DRW_viewport_matrix_override_unset_all();
+ }
+ EEVEE_lightprobes_refresh_planar(sldata, vedata);
+ DRW_stats_group_end();
+
+ /* Refresh shadows */
+ DRW_stats_group_start("Shadows");
+ EEVEE_draw_shadows(sldata, vedata);
+ DRW_stats_group_end();
+
+ /* Set ray type. */
+ sldata->common_data.ray_type = EEVEE_RAY_CAMERA;
+ sldata->common_data.ray_depth = 0.0f;
+ DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
+
+ GPU_framebuffer_bind(fbl->main_fb);
+ eGPUFrameBufferBits clear_bits = GPU_DEPTH_BIT;
+ clear_bits |= (DRW_state_draw_background()) ? 0 : GPU_COLOR_BIT;
+ clear_bits |= ((stl->effects->enabled_effects & EFFECT_SSS) != 0) ? GPU_STENCIL_BIT : 0;
+ GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil);
+
+ /* Depth prepass */
+ DRW_stats_group_start("Prepass");
+ DRW_draw_pass(psl->depth_pass);
+ DRW_draw_pass(psl->depth_pass_cull);
+ DRW_stats_group_end();
+
+ /* Create minmax texture */
+ DRW_stats_group_start("Main MinMax buffer");
+ EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1);
+ DRW_stats_group_end();
+
+ EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1);
+ EEVEE_volumes_compute(sldata, vedata);
+
+ /* Shading pass */
+ DRW_stats_group_start("Shading");
+ if (DRW_state_draw_background()) {
+ DRW_draw_pass(psl->background_pass);
+ }
+ EEVEE_draw_default_passes(psl);
+ DRW_draw_pass(psl->material_pass);
+ DRW_draw_pass(psl->material_pass_cull);
+ EEVEE_subsurface_data_render(sldata, vedata);
+ DRW_stats_group_end();
+
+ /* Effects pre-transparency */
+ EEVEE_subsurface_compute(sldata, vedata);
+ EEVEE_reflection_compute(sldata, vedata);
+ EEVEE_occlusion_draw_debug(sldata, vedata);
+ if (psl->probe_display) {
+ DRW_draw_pass(psl->probe_display);
+ }
+ EEVEE_refraction_compute(sldata, vedata);
+
+ /* Opaque refraction */
+ DRW_stats_group_start("Opaque Refraction");
+ DRW_draw_pass(psl->refract_depth_pass);
+ DRW_draw_pass(psl->refract_depth_pass_cull);
+ DRW_draw_pass(psl->refract_pass);
+ DRW_stats_group_end();
+
+ /* Volumetrics Resolve Opaque */
+ EEVEE_volumes_resolve(sldata, vedata);
+
+ /* Transparent */
+ DRW_draw_pass(psl->transparent_pass);
+
+ /* Post Process */
+ DRW_stats_group_start("Post FX");
+ EEVEE_draw_effects(sldata, vedata);
+ DRW_stats_group_end();
+
+ if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) {
+ DRW_viewport_matrix_override_unset_all();
+ }
+ }
+
+ /* LookDev */
+ EEVEE_lookdev_draw_background(vedata);
+ /* END */
+
+ /* Tonemapping and transfer result to default framebuffer. */
+ bool use_render_settings = stl->g_data->use_color_render_settings;
+
+ GPU_framebuffer_bind(dfbl->default_fb);
+ DRW_transform_to_display(stl->effects->final_tx, true, use_render_settings);
+
+ /* Debug : Output buffer to view. */
+ switch (G.debug_value) {
+ case 1:
+ if (txl->maxzbuffer) {
+ DRW_transform_to_display(txl->maxzbuffer, false, false);
+ }
+ break;
+ case 2:
+ if (effects->ssr_pdf_output) {
+ DRW_transform_to_display(effects->ssr_pdf_output, false, false);
+ }
+ break;
+ case 3:
+ if (effects->ssr_normal_input) {
+ DRW_transform_to_display(effects->ssr_normal_input, false, false);
+ }
+ break;
+ case 4:
+ if (effects->ssr_specrough_input) {
+ DRW_transform_to_display(effects->ssr_specrough_input, false, false);
+ }
+ break;
+ case 5:
+ if (txl->color_double_buffer) {
+ DRW_transform_to_display(txl->color_double_buffer, false, false);
+ }
+ break;
+ case 6:
+ if (effects->gtao_horizons_debug) {
+ DRW_transform_to_display(effects->gtao_horizons_debug, false, false);
+ }
+ break;
+ case 7:
+ if (effects->gtao_horizons) {
+ DRW_transform_to_display(effects->gtao_horizons, false, false);
+ }
+ break;
+ case 8:
+ if (effects->sss_data) {
+ DRW_transform_to_display(effects->sss_data, false, false);
+ }
+ break;
+ case 9:
+ if (effects->velocity_tx) {
+ DRW_transform_to_display(effects->velocity_tx, false, false);
+ }
+ break;
+ default:
+ break;
+ }
+
+ EEVEE_volumes_free_smoke_textures();
+
+ stl->g_data->view_updated = false;
}
static void eevee_view_update(void *vedata)
{
- EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
- if (stl->g_data) {
- stl->g_data->view_updated = true;
- }
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
+ if (stl->g_data) {
+ stl->g_data->view_updated = true;
+ }
}
static void eevee_id_object_update(void *UNUSED(vedata), Object *object)
{
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(object);
- if (ped != NULL && ped->dd.recalc != 0) {
- ped->need_update = (ped->dd.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_COPY_ON_WRITE)) != 0;
- ped->dd.recalc = 0;
- }
- EEVEE_LightEngineData *led = EEVEE_light_data_get(object);
- if (led != NULL && led->dd.recalc != 0) {
- led->need_update = true;
- led->dd.recalc = 0;
- }
- EEVEE_ObjectEngineData *oedata = EEVEE_object_data_get(object);
- if (oedata != NULL && oedata->dd.recalc != 0) {
- oedata->need_update = true;
- oedata->dd.recalc = 0;
- }
+ EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(object);
+ if (ped != NULL && ped->dd.recalc != 0) {
+ ped->need_update = (ped->dd.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_COPY_ON_WRITE)) != 0;
+ ped->dd.recalc = 0;
+ }
+ EEVEE_LightEngineData *led = EEVEE_light_data_get(object);
+ if (led != NULL && led->dd.recalc != 0) {
+ led->need_update = true;
+ led->dd.recalc = 0;
+ }
+ EEVEE_ObjectEngineData *oedata = EEVEE_object_data_get(object);
+ if (oedata != NULL && oedata->dd.recalc != 0) {
+ oedata->need_update = true;
+ oedata->dd.recalc = 0;
+ }
}
static void eevee_id_world_update(void *vedata, World *wo)
{
- EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
- LightCache *lcache = stl->g_data->light_cache;
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
+ LightCache *lcache = stl->g_data->light_cache;
- EEVEE_WorldEngineData *wedata = EEVEE_world_data_ensure(wo);
+ EEVEE_WorldEngineData *wedata = EEVEE_world_data_ensure(wo);
- if (wedata != NULL && wedata->dd.recalc != 0) {
- if ((lcache->flag & LIGHTCACHE_BAKING) == 0) {
- lcache->flag |= LIGHTCACHE_UPDATE_WORLD;
- }
- wedata->dd.recalc = 0;
- }
+ if (wedata != NULL && wedata->dd.recalc != 0) {
+ if ((lcache->flag & LIGHTCACHE_BAKING) == 0) {
+ lcache->flag |= LIGHTCACHE_UPDATE_WORLD;
+ }
+ wedata->dd.recalc = 0;
+ }
}
static void eevee_id_update(void *vedata, ID *id)
{
- /* Handle updates based on ID type. */
- switch (GS(id->name)) {
- case ID_WO:
- eevee_id_world_update(vedata, (World *)id);
- break;
- case ID_OB:
- eevee_id_object_update(vedata, (Object *)id);
- break;
- default:
- /* pass */
- break;
- }
+ /* Handle updates based on ID type. */
+ switch (GS(id->name)) {
+ case ID_WO:
+ eevee_id_world_update(vedata, (World *)id);
+ break;
+ case ID_OB:
+ eevee_id_object_update(vedata, (Object *)id);
+ break;
+ default:
+ /* pass */
+ break;
+ }
}
-static void eevee_render_to_image(void *vedata, RenderEngine *engine, struct RenderLayer *render_layer, const rcti *rect)
+static void eevee_render_to_image(void *vedata,
+ RenderEngine *engine,
+ struct RenderLayer *render_layer,
+ const rcti *rect)
{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- EEVEE_render_init(vedata, engine, draw_ctx->depsgraph);
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ EEVEE_render_init(vedata, engine, draw_ctx->depsgraph);
- DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache);
+ DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache);
- /* Actually do the rendering. */
- EEVEE_render_draw(vedata, engine, render_layer, rect);
+ /* Actually do the rendering. */
+ EEVEE_render_draw(vedata, engine, render_layer, rect);
- EEVEE_volumes_free_smoke_textures();
+ EEVEE_volumes_free_smoke_textures();
}
static void eevee_engine_free(void)
{
- EEVEE_shaders_free();
- EEVEE_bloom_free();
- EEVEE_depth_of_field_free();
- EEVEE_effects_free();
- EEVEE_lightprobes_free();
- EEVEE_lights_free();
- EEVEE_materials_free();
- EEVEE_mist_free();
- EEVEE_motion_blur_free();
- EEVEE_occlusion_free();
- EEVEE_screen_raytrace_free();
- EEVEE_subsurface_free();
- EEVEE_volumes_free();
+ EEVEE_shaders_free();
+ EEVEE_bloom_free();
+ EEVEE_depth_of_field_free();
+ EEVEE_effects_free();
+ EEVEE_lightprobes_free();
+ EEVEE_lights_free();
+ EEVEE_materials_free();
+ EEVEE_mist_free();
+ EEVEE_motion_blur_free();
+ EEVEE_occlusion_free();
+ EEVEE_screen_raytrace_free();
+ EEVEE_subsurface_free();
+ EEVEE_volumes_free();
}
static const DrawEngineDataSize eevee_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data);
DrawEngineType draw_engine_eevee_type = {
- NULL, NULL,
- N_("Eevee"),
- &eevee_data_size,
- &eevee_engine_init,
- &eevee_engine_free,
- &eevee_cache_init,
- &EEVEE_cache_populate,
- &eevee_cache_finish,
- &eevee_draw_background,
- NULL, /* Everything is drawn in the background pass (see comment on function) */
- &eevee_view_update,
- &eevee_id_update,
- &eevee_render_to_image,
+ NULL,
+ NULL,
+ N_("Eevee"),
+ &eevee_data_size,
+ &eevee_engine_init,
+ &eevee_engine_free,
+ &eevee_cache_init,
+ &EEVEE_cache_populate,
+ &eevee_cache_finish,
+ &eevee_draw_background,
+ NULL, /* Everything is drawn in the background pass (see comment on function) */
+ &eevee_view_update,
+ &eevee_id_update,
+ &eevee_render_to_image,
};
RenderEngineType DRW_engine_viewport_eevee_type = {
- NULL, NULL,
- EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES | RE_USE_PREVIEW,
- NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL,
- &EEVEE_render_update_passes,
- &draw_engine_eevee_type,
- {NULL, NULL, NULL},
+ NULL,
+ NULL,
+ EEVEE_ENGINE,
+ N_("Eevee"),
+ RE_INTERNAL | RE_USE_SHADING_NODES | RE_USE_PREVIEW,
+ NULL,
+ &DRW_render_to_image,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ &EEVEE_render_update_passes,
+ &draw_engine_eevee_type,
+ {NULL, NULL, NULL},
};
-
#undef EEVEE_ENGINE