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author | Clément Foucault <foucault.clem@gmail.com> | 2021-05-27 05:56:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-05-28 01:51:04 +0300 |
commit | e19c028cc4a3509fc0e0dd4774402d552118fe98 (patch) | |
tree | d34c26af97a18be07e25d495c160fb33c6732441 /source/blender/draw/engines/eevee/eevee_instance.cc | |
parent | f04011dd879bef97af787e42a247ca1086ac8d03 (diff) |
EEVEE: Add back world nodetree support
Only for background for now.
Support is now not using defines and just use the correct globals and
uniforms to keep the same values as before.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_instance.cc')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_instance.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_instance.cc b/source/blender/draw/engines/eevee/eevee_instance.cc index 3a95f878a30..ce255043bba 100644 --- a/source/blender/draw/engines/eevee/eevee_instance.cc +++ b/source/blender/draw/engines/eevee/eevee_instance.cc @@ -118,6 +118,7 @@ void Instance::begin_sync() render_passes.sync(); shading_passes.sync(); main_view.sync(); + world.sync(); materials.begin_sync(); velocity.begin_sync(); |