diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/eevee_lightcache.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightcache.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightcache.h | 32 |
1 files changed, 21 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h index 03199632031..5aea712a910 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.h +++ b/source/blender/draw/engines/eevee/eevee_lightcache.h @@ -23,7 +23,7 @@ #ifndef __EEVEE_LIGHTCACHE_H__ #define __EEVEE_LIGHTCACHE_H__ -#include "BLI_sys_types.h" /* for bool */ +#include "BLI_sys_types.h" /* for bool */ struct EEVEE_Data; struct EEVEE_LightBake; @@ -34,22 +34,32 @@ struct SceneEEVEE; struct ViewLayer; /* Light Bake */ -struct wmJob *EEVEE_lightbake_job_create( - struct wmWindowManager *wm, struct wmWindow *win, struct Main *bmain, - struct ViewLayer *view_layer, struct Scene *scene, int delay, int frame); -void *EEVEE_lightbake_job_data_alloc( - struct Main *bmain, struct ViewLayer *viewlayer, struct Scene *scene, bool run_as_job, int frame); +struct wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm, + struct wmWindow *win, + struct Main *bmain, + struct ViewLayer *view_layer, + struct Scene *scene, + int delay, + int frame); +void *EEVEE_lightbake_job_data_alloc(struct Main *bmain, + struct ViewLayer *viewlayer, + struct Scene *scene, + bool run_as_job, + int frame); void EEVEE_lightbake_job_data_free(void *custom_data); void EEVEE_lightbake_update(void *custom_data); void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress); -void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata, struct EEVEE_Data *vedata, const Scene *scene); +void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata, + struct EEVEE_Data *vedata, + const Scene *scene); /* Light Cache */ -struct LightCache *EEVEE_lightcache_create( - const int grid_len, const int cube_len, - const int cube_size, const int vis_size, - const int irr_size[3]); +struct LightCache *EEVEE_lightcache_create(const int grid_len, + const int cube_len, + const int cube_size, + const int vis_size, + const int irr_size[3]); void EEVEE_lightcache_free(struct LightCache *lcache); void EEVEE_lightcache_load(struct LightCache *lcache); void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee); |