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author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-27 22:47:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-27 22:47:15 +0300 |
commit | f9a69a481e4719906f9c17bdfc1085bd07bc69ce (patch) | |
tree | 102182d4f1c3a673d50bde346bf63e7a5bc8f380 /source/blender/draw/engines/eevee/eevee_lightcache.h | |
parent | afaa832a85fb5e85d21e31e8923e1c67b2bdc49e (diff) |
Fix T62566 Eevee: Cubemap doesn't bake from current frame of animation
This was technically a feature request but it was quite simple to implement
so I did it quickly. Also it is much more consistent now.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightcache.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightcache.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h index 7d2f163055f..03199632031 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.h +++ b/source/blender/draw/engines/eevee/eevee_lightcache.h @@ -36,8 +36,9 @@ struct ViewLayer; /* Light Bake */ struct wmJob *EEVEE_lightbake_job_create( struct wmWindowManager *wm, struct wmWindow *win, struct Main *bmain, - struct ViewLayer *view_layer, struct Scene *scene, int delay); -void *EEVEE_lightbake_job_data_alloc(struct Main *bmain, struct ViewLayer *viewlayer, struct Scene *scene, bool run_as_job); + struct ViewLayer *view_layer, struct Scene *scene, int delay, int frame); +void *EEVEE_lightbake_job_data_alloc( + struct Main *bmain, struct ViewLayer *viewlayer, struct Scene *scene, bool run_as_job, int frame); void EEVEE_lightbake_job_data_free(void *custom_data); void EEVEE_lightbake_update(void *custom_data); void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress); |