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authormano-wii <germano.costa@ig.com.br>2018-11-16 18:46:13 +0300
committermano-wii <germano.costa@ig.com.br>2018-11-16 18:46:13 +0300
commit1f458895f86bbc7eb731f919924da0b32ff14ed3 (patch)
tree14e79618f1d7b5f55f8d1c938c1396427cb12ade /source/blender/draw/engines/eevee/eevee_lightprobes.c
parent0d5b291b741039f1a6c49000f7428eba6d5d94f8 (diff)
Fix crash when rendering a scene first and then goes to eevee preview modes and cleanup
The crash only occurs with Intel 3rd generation GPUs. It occurs because the program needs to be used at least once in the opengl context in which it is created.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c200
1 files changed, 24 insertions, 176 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 37276987f8d..a636eac8b93 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -54,20 +54,7 @@
#include "WM_api.h"
#include "WM_types.h"
-#define HAMMERSLEY_SIZE 1024
-
static struct {
- struct GPUShader *probe_default_sh;
- struct GPUShader *probe_default_studiolight_sh;
- struct GPUShader *probe_filter_glossy_sh;
- struct GPUShader *probe_filter_diffuse_sh;
- struct GPUShader *probe_filter_visibility_sh;
- struct GPUShader *probe_grid_fill_sh;
- struct GPUShader *probe_grid_display_sh;
- struct GPUShader *probe_planar_display_sh;
- struct GPUShader *probe_planar_downsample_sh;
- struct GPUShader *probe_cube_display_sh;
-
struct GPUTexture *hammersley;
struct GPUTexture *planar_pool_placeholder;
struct GPUTexture *depth_placeholder;
@@ -78,31 +65,6 @@ static struct {
struct GPUVertFormat *format_probe_display_planar;
} e_data = {NULL}; /* Engine data */
-extern char datatoc_background_vert_glsl[];
-extern char datatoc_default_world_frag_glsl[];
-extern char datatoc_lightprobe_filter_glossy_frag_glsl[];
-extern char datatoc_lightprobe_filter_diffuse_frag_glsl[];
-extern char datatoc_lightprobe_filter_visibility_frag_glsl[];
-extern char datatoc_lightprobe_geom_glsl[];
-extern char datatoc_lightprobe_vert_glsl[];
-extern char datatoc_lightprobe_planar_display_frag_glsl[];
-extern char datatoc_lightprobe_planar_display_vert_glsl[];
-extern char datatoc_lightprobe_planar_downsample_frag_glsl[];
-extern char datatoc_lightprobe_planar_downsample_geom_glsl[];
-extern char datatoc_lightprobe_planar_downsample_vert_glsl[];
-extern char datatoc_lightprobe_cube_display_frag_glsl[];
-extern char datatoc_lightprobe_cube_display_vert_glsl[];
-extern char datatoc_lightprobe_grid_display_frag_glsl[];
-extern char datatoc_lightprobe_grid_display_vert_glsl[];
-extern char datatoc_lightprobe_grid_fill_frag_glsl[];
-extern char datatoc_irradiance_lib_glsl[];
-extern char datatoc_lightprobe_lib_glsl[];
-extern char datatoc_octahedron_lib_glsl[];
-extern char datatoc_bsdf_common_lib_glsl[];
-extern char datatoc_common_uniforms_lib_glsl[];
-extern char datatoc_common_view_lib_glsl[];
-extern char datatoc_bsdf_sampling_lib_glsl[];
-
extern GlobalsUboStorage ts;
/* *********** FUNCTIONS *********** */
@@ -185,121 +147,6 @@ static void planar_pool_ensure_alloc(EEVEE_Data *vedata, int num_planar_ref)
}
}
-static void lightprobe_shaders_init(void)
-{
- const char *filter_defines = "#define HAMMERSLEY_SIZE " STRINGIFY(HAMMERSLEY_SIZE) "\n"
-#if defined(IRRADIANCE_SH_L2)
- "#define IRRADIANCE_SH_L2\n"
-#elif defined(IRRADIANCE_CUBEMAP)
- "#define IRRADIANCE_CUBEMAP\n"
-#elif defined(IRRADIANCE_HL2)
- "#define IRRADIANCE_HL2\n"
-#endif
- "#define NOISE_SIZE 64\n";
-
- char *shader_str = NULL;
- char *vert_str = NULL;
-
- shader_str = BLI_string_joinN(
- datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_lightprobe_filter_glossy_frag_glsl);
-
- e_data.probe_filter_glossy_sh = DRW_shader_create(
- datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines);
-
- e_data.probe_default_sh = DRW_shader_create(
- datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL);
-
- e_data.probe_default_studiolight_sh = DRW_shader_create(
- datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, "#define LOOKDEV\n");
-
- MEM_freeN(shader_str);
-
- shader_str = BLI_string_joinN(
- datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_lightprobe_filter_diffuse_frag_glsl);
-
- e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
-
- MEM_freeN(shader_str);
-
- shader_str = BLI_string_joinN(
- datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_lightprobe_filter_visibility_frag_glsl);
-
- e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
-
- MEM_freeN(shader_str);
-
- shader_str = BLI_string_joinN(
- datatoc_octahedron_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_irradiance_lib_glsl,
- datatoc_lightprobe_lib_glsl,
- datatoc_lightprobe_grid_display_frag_glsl);
-
- vert_str = BLI_string_joinN(
- datatoc_common_view_lib_glsl,
- datatoc_lightprobe_grid_display_vert_glsl);
-
- e_data.probe_grid_display_sh = DRW_shader_create(vert_str, NULL, shader_str, filter_defines);
-
- MEM_freeN(vert_str);
- MEM_freeN(shader_str);
-
- e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(
- datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
-
- shader_str = BLI_string_joinN(
- datatoc_octahedron_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_lightprobe_lib_glsl,
- datatoc_lightprobe_cube_display_frag_glsl);
-
- vert_str = BLI_string_joinN(
- datatoc_common_view_lib_glsl,
- datatoc_lightprobe_cube_display_vert_glsl);
-
- e_data.probe_cube_display_sh = DRW_shader_create(vert_str, NULL, shader_str, SHADER_DEFINES);
-
- MEM_freeN(vert_str);
- MEM_freeN(shader_str);
-
- vert_str = BLI_string_joinN(
- datatoc_common_view_lib_glsl,
- datatoc_lightprobe_planar_display_vert_glsl);
-
- shader_str = BLI_string_joinN(
- datatoc_common_view_lib_glsl,
- datatoc_lightprobe_planar_display_frag_glsl);
-
- e_data.probe_planar_display_sh = DRW_shader_create(vert_str, NULL, shader_str, NULL);
-
- MEM_freeN(vert_str);
- MEM_freeN(shader_str);
-
- e_data.probe_planar_downsample_sh = DRW_shader_create(
- datatoc_lightprobe_planar_downsample_vert_glsl,
- datatoc_lightprobe_planar_downsample_geom_glsl,
- datatoc_lightprobe_planar_downsample_frag_glsl,
- NULL);
-
- e_data.hammersley = create_hammersley_sample_texture(HAMMERSLEY_SIZE);
-}
-
void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
@@ -308,8 +155,9 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
- if (!e_data.probe_filter_glossy_sh) {
- lightprobe_shaders_init();
+ if (!e_data.hammersley) {
+ EEVEE_shaders_lightprobe_shaders_init();
+ e_data.hammersley = create_hammersley_sample_texture(HAMMERSLEY_SIZE);
}
/* Use fallback if we don't have gpu texture allocated an we cannot restore them. */
@@ -367,7 +215,9 @@ void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
{
psl->probe_glossy_compute = DRW_pass_create("LightProbe Glossy Compute", DRW_STATE_WRITE_COLOR);
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_filter_glossy_sh, psl->probe_glossy_compute);
+ DRWShadingGroup *grp = DRW_shgroup_create(
+ EEVEE_shaders_probe_filter_glossy_sh_get(), psl->probe_glossy_compute);
+
DRW_shgroup_uniform_float(grp, "intensityFac", &pinfo->intensity_fac, 1);
DRW_shgroup_uniform_float(grp, "sampleCount", &pinfo->samples_len, 1);
DRW_shgroup_uniform_float(grp, "invSampleCount", &pinfo->samples_len_inv, 1);
@@ -390,7 +240,8 @@ void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
{
psl->probe_diffuse_compute = DRW_pass_create("LightProbe Diffuse Compute", DRW_STATE_WRITE_COLOR);
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_filter_diffuse_sh, psl->probe_diffuse_compute);
+ DRWShadingGroup *grp = DRW_shgroup_create(
+ EEVEE_shaders_probe_filter_diffuse_sh_get(), psl->probe_diffuse_compute);
#ifdef IRRADIANCE_SH_L2
DRW_shgroup_uniform_int(grp, "probeSize", &pinfo->shres, 1);
#else
@@ -411,7 +262,7 @@ void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
{
psl->probe_visibility_compute = DRW_pass_create("LightProbe Visibility Compute", DRW_STATE_WRITE_COLOR);
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_filter_visibility_sh, psl->probe_visibility_compute);
+ DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_probe_filter_visibility_sh_get(), psl->probe_visibility_compute);
DRW_shgroup_uniform_int(grp, "outputSize", &pinfo->shres, 1);
DRW_shgroup_uniform_float(grp, "visibilityRange", &pinfo->visibility_range, 1);
DRW_shgroup_uniform_float(grp, "visibilityBlur", &pinfo->visibility_blur, 1);
@@ -431,7 +282,9 @@ void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
{
psl->probe_grid_fill = DRW_pass_create("LightProbe Grid Floodfill", DRW_STATE_WRITE_COLOR);
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_grid_fill_sh, psl->probe_grid_fill);
+ DRWShadingGroup *grp = DRW_shgroup_create(
+ EEVEE_shaders_probe_grid_fill_sh_get(), psl->probe_grid_fill);
+
DRW_shgroup_uniform_texture_ref(grp, "irradianceGrid", &light_cache->grid_tx.tex);
struct GPUBatch *geom = DRW_cache_fullscreen_quad_get();
@@ -466,7 +319,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
float *col = ts.colorBackground;
/* LookDev */
- EEVEE_lookdev_cache_init(vedata, &grp, e_data.probe_default_studiolight_sh, psl->probe_background, wo, pinfo);
+ EEVEE_lookdev_cache_init(vedata, &grp, psl->probe_background, wo, pinfo);
/* END */
if (!grp && wo) {
col = &wo->horr;
@@ -499,7 +352,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
/* Fallback if shader fails or if not using nodetree. */
if (grp == NULL) {
- grp = DRW_shgroup_create(e_data.probe_default_sh, psl->probe_background);
+ grp = DRW_shgroup_create(EEVEE_shaders_probe_default_sh_get(), psl->probe_background);
DRW_shgroup_uniform_vec3(grp, "color", col, 1);
DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
DRW_shgroup_call_add(grp, geom, NULL);
@@ -513,8 +366,9 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
/* Cube Display */
if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_CUBEMAPS && lcache->cube_len > 1) {
int cube_len = lcache->cube_len - 1; /* don't count the world. */
- DRWShadingGroup *grp = DRW_shgroup_empty_tri_batch_create(e_data.probe_cube_display_sh,
- psl->probe_display, cube_len * 2);
+ DRWShadingGroup *grp = DRW_shgroup_empty_tri_batch_create(
+ EEVEE_shaders_probe_cube_display_sh_get(), psl->probe_display, cube_len * 2);
+
DRW_shgroup_uniform_texture_ref(grp, "probeCubes", &lcache->cube_tx.tex);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
@@ -529,7 +383,9 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_IRRADIANCE) {
EEVEE_LightGrid *egrid = lcache->grid_data + 1;
for (int p = 1; p < lcache->grid_len; ++p, egrid++) {
- DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.probe_grid_display_sh, psl->probe_display);
+ DRWShadingGroup *shgrp = DRW_shgroup_create(
+ EEVEE_shaders_probe_grid_display_sh_get(), psl->probe_display);
+
DRW_shgroup_uniform_int(shgrp, "offset", &egrid->offset, 1);
DRW_shgroup_uniform_ivec3(shgrp, "grid_resolution", egrid->resolution, 1);
DRW_shgroup_uniform_vec3(shgrp, "corner", egrid->corner, 1);
@@ -556,7 +412,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- e_data.probe_planar_display_sh,
+ EEVEE_shaders_probe_planar_display_sh_get(),
psl->probe_display,
DRW_cache_quad_get(),
e_data.format_probe_display_planar);
@@ -570,7 +426,9 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
{
psl->probe_planar_downsample_ps = DRW_pass_create("LightProbe Planar Downsample", DRW_STATE_WRITE_COLOR);
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_planar_downsample_sh, psl->probe_planar_downsample_ps);
+ DRWShadingGroup *grp = DRW_shgroup_create(
+ EEVEE_shaders_probe_planar_downsample_sh_get(), psl->probe_planar_downsample_ps);
+
DRW_shgroup_uniform_texture_ref(grp, "source", &txl->planar_pool);
DRW_shgroup_uniform_float(grp, "fireflyFactor", &sldata->common_data.ssr_firefly_fac, 1);
DRW_shgroup_call_instances_add(grp, DRW_cache_fullscreen_quad_get(), NULL, (uint *)&pinfo->num_planar);
@@ -1374,16 +1232,6 @@ void EEVEE_lightprobes_free(void)
{
MEM_SAFE_FREE(e_data.format_probe_display_cube);
MEM_SAFE_FREE(e_data.format_probe_display_planar);
- DRW_SHADER_FREE_SAFE(e_data.probe_default_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_default_studiolight_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_filter_glossy_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_filter_diffuse_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_filter_visibility_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_grid_fill_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_grid_display_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_planar_display_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_planar_downsample_sh);
- DRW_SHADER_FREE_SAFE(e_data.probe_cube_display_sh);
DRW_TEXTURE_FREE_SAFE(e_data.hammersley);
DRW_TEXTURE_FREE_SAFE(e_data.planar_pool_placeholder);
DRW_TEXTURE_FREE_SAFE(e_data.depth_placeholder);