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authorClément Foucault <foucault.clem@gmail.com>2019-05-21 13:34:48 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-22 14:29:05 +0300
commit925b5823ccbc4fb3f7f90b29950e3d7bb0d5c90e (patch)
tree6ebbf9db572dd454972200c1e3f4ecc8b313c5a3 /source/blender/draw/engines/eevee/eevee_lightprobes.c
parentb944a6698659511b7c37c5bb33aa22df8c52826c (diff)
Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 859770329d6..56038892ca8 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -167,6 +167,9 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
e_data.hammersley = create_hammersley_sample_texture(HAMMERSLEY_SIZE);
}
+ memset(stl->g_data->cube_views, 0, sizeof(stl->g_data->cube_views));
+ memset(stl->g_data->planar_views, 0, sizeof(stl->g_data->planar_views));
+
/* Use fallback if we don't have gpu texture allocated an we cannot restore them. */
bool use_fallback_lightcache = (scene_eval->eevee.light_cache == NULL) ||
((scene_eval->eevee.light_cache->grid_tx.tex == NULL) &&
@@ -487,6 +490,8 @@ void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata
}
if (probe->type == LIGHTPROBE_TYPE_PLANAR) {
+ /* TODO(fclem): Culling should be done after cache generation.
+ * This is needed for future draw cache persistence. */
if (!eevee_lightprobes_culling_test(ob)) {
return; /* Culled */
}
@@ -868,7 +873,7 @@ static void lightbake_render_scene_face(int face, EEVEE_BakeRenderData *user_dat
struct GPUFrameBuffer **face_fb = user_data->face_fb;
/* Be sure that cascaded shadow maps are updated. */
- EEVEE_draw_shadows(sldata, user_data->vedata);
+ EEVEE_draw_shadows(sldata, user_data->vedata, NULL /* TODO */);
GPU_framebuffer_bind(face_fb[face]);
GPU_framebuffer_clear_depth(face_fb[face], 1.0f);
@@ -928,7 +933,7 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us
DRW_stats_group_start("Planar Reflection");
/* Be sure that cascaded shadow maps are updated. */
- EEVEE_draw_shadows(sldata, vedata);
+ EEVEE_draw_shadows(sldata, vedata, NULL /* TODO */);
/* Compute offset plane equation (fix missing texels near reflection plane). */
copy_v4_v4(sldata->clip_data.clip_planes[0], eplanar->plane_equation);