diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-03 16:09:09 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-05 16:54:43 +0300 |
commit | b365cc017adf3a8fb36006d6cb194d28be02e6d4 (patch) | |
tree | 9707a02b1ce75c285d731f41a9d49d2ec52dcad8 /source/blender/draw/engines/eevee/eevee_lightprobes.c | |
parent | 2094b454474de25e42cd6ec1f63ebc84f50f666a (diff) |
3D Viewport: move overlay settings from collections to 3D viewport.
For some we may add per object overrides, but for most we plan to keep them
strictly per viewport settings. Display settings from the mesh still need to
be moved here, only collections were done to remove that code.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightprobes.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index ee9a70d5eab..22eeab55598 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -302,7 +302,7 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *UNUSED(veda bool update_all = false; const DRWContextState *draw_ctx = DRW_context_state_get(); ViewLayer *view_layer = draw_ctx->view_layer; - IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); + IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, RE_engine_id_BLENDER_EEVEE); /* Shaders */ if (!e_data.probe_filter_glossy_sh) { |