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authorClément Foucault <foucault.clem@gmail.com>2019-06-14 20:12:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-14 20:17:06 +0300
commit0707177ab868f1845dba1ecfd396e58c091e89b0 (patch)
treea3ba924b06631c961eb2ec49f9e5c6ca3ac88ae8 /source/blender/draw/engines/eevee/eevee_lightprobes.c
parent486755460ab23f555036537f1ac79037d5e7ef08 (diff)
Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA if previous number mismatch.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 848634f311e..ddc5eae768e 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -344,6 +344,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
if (wo->use_nodes && wo->nodetree) {
static float error_col[3] = {1.0f, 0.0f, 1.0f};
+ static float queue_col[3] = {0.5f, 0.5f, 0.5f};
struct GPUMaterial *gpumat = EEVEE_material_world_lightprobe_get(scene, wo);
eGPUMaterialStatus status = GPU_material_status(gpumat);
@@ -361,6 +362,10 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo);
DRW_shgroup_call(grp, geom, NULL);
break;
+ case GPU_MAT_QUEUED:
+ stl->g_data->queued_shaders_count++;
+ col = queue_col;
+ break;
default:
col = error_col;
break;