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authorClément Foucault <foucault.clem@gmail.com>2018-03-10 02:02:01 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-10 04:18:25 +0300
commit4f55ee5a3cb0895926205b0a63f168726de34adc (patch)
tree79a6915e12575c61563881aac47a3153f62d8dc4 /source/blender/draw/engines/eevee/eevee_lightprobes.c
parent82957cfec8818b97b1c91b2c36b6efd585f0ab3b (diff)
Eevee: Add new clipping UBO.
This fixes problems with the planar reflections.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index b8e4e52befe..d489462f5d7 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -1317,7 +1317,9 @@ static void render_scene_to_planar(
/* Since we are rendering with an inverted view matrix, we need
* to invert the facing for backface culling to be the same. */
DRW_state_invert_facing();
-
+ /* Set clipping plan */
+ copy_v4_v4(sldata->clip_data.clip_planes[0], ped->planer_eq_offset);
+ DRW_uniformbuffer_update(sldata->clip_ubo, &sldata->clip_data);
DRW_state_clip_planes_count_set(1);
/* Attach depth here since it's a DRW_TEX_TEMP */