diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-10-07 01:16:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-10-07 13:43:10 +0300 |
commit | 126d485b837d317ead313c46bcd6545d03391020 (patch) | |
tree | 37c9f9efea017ca9854aa43244ed046c0be1dd35 /source/blender/draw/engines/eevee/eevee_lightprobes.c | |
parent | a945cf4d0fc38f3c84747767612ad1d748ceb2a0 (diff) |
DRW: Remove screen_vecs
These were only a normalized copy of the XY axes of the inverse viewmat.
But since the viewmatrix is always normalized we can use it directly.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightprobes.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 6538821b671..942ab5502c7 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -329,7 +329,6 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat DRW_shgroup_uniform_texture_ref(grp, "probeCubes", &lcache->cube_tx.tex); DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); - DRW_shgroup_uniform_vec3(grp, "screen_vecs", DRW_viewport_screenvecs_get(), 2); DRW_shgroup_uniform_float_copy( grp, "sphere_size", scene_eval->eevee.gi_cubemap_draw_size * 0.5f); /* TODO(fclem): get rid of those UBO. */ @@ -353,7 +352,6 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat DRW_shgroup_uniform_vec3(shgrp, "increment_x", egrid->increment_x, 1); DRW_shgroup_uniform_vec3(shgrp, "increment_y", egrid->increment_y, 1); DRW_shgroup_uniform_vec3(shgrp, "increment_z", egrid->increment_z, 1); - DRW_shgroup_uniform_vec3(shgrp, "screen_vecs", DRW_viewport_screenvecs_get(), 2); DRW_shgroup_uniform_texture_ref(shgrp, "irradianceGrid", &lcache->grid_tx.tex); DRW_shgroup_uniform_float_copy( shgrp, "sphere_size", scene_eval->eevee.gi_irradiance_draw_size * 0.5f); |