diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-05-28 02:17:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-05-28 14:42:11 +0300 |
commit | c7a7dc743d4118d2676e3830f1f0ab2a833b913d (patch) | |
tree | bc4b65d2998b628748882baeead7a742ef486dc5 /source/blender/draw/engines/eevee/eevee_lightprobes.c | |
parent | bf690ecd39a3ed8807bcc1330d1e7e93bd5b8304 (diff) |
Cleanup: DRW: Remove array suffix from uniform name
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightprobes.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 9816632c0c3..3350c512b17 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -402,7 +402,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat DRW_shgroup_uniform_texture_ref(grp, "probeCubes", &lcache->cube_tx.tex); DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); - DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2); + DRW_shgroup_uniform_vec3(grp, "screen_vecs", DRW_viewport_screenvecs_get(), 2); DRW_shgroup_uniform_float_copy( grp, "sphere_size", scene_eval->eevee.gi_cubemap_draw_size * 0.5f); /* TODO (fclem) get rid of those UBO. */ @@ -427,7 +427,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat DRW_shgroup_uniform_vec3(shgrp, "increment_x", egrid->increment_x, 1); DRW_shgroup_uniform_vec3(shgrp, "increment_y", egrid->increment_y, 1); DRW_shgroup_uniform_vec3(shgrp, "increment_z", egrid->increment_z, 1); - DRW_shgroup_uniform_vec3(shgrp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2); + DRW_shgroup_uniform_vec3(shgrp, "screen_vecs", DRW_viewport_screenvecs_get(), 2); DRW_shgroup_uniform_texture_ref(shgrp, "irradianceGrid", &lcache->grid_tx.tex); DRW_shgroup_uniform_float_copy( shgrp, "sphere_size", scene_eval->eevee.gi_irradiance_draw_size * 0.5f); |