diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-04-26 10:42:39 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-04-26 10:42:39 +0300 |
commit | 3f915670526c00b27eb95c69503956cf38c05995 (patch) | |
tree | 4a644502b706a1c5b08deff56e015c12b2116f2f /source/blender/draw/engines/eevee/eevee_lights.c | |
parent | bfc20433327134eface867d36784264ec66cac53 (diff) |
Cleanup: draw engine
- use DRW_engine prefix for engine types.
- use engine suffix for files that define a draw engine.
- remove engines from include path (they're only referenced once)
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index e2dd0c47cb4..0ce937b1304 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -25,7 +25,7 @@ #include "DRW_render.h" -#include "eevee.h" +#include "eevee_engine.h" #include "eevee_private.h" typedef struct EEVEE_LightData { @@ -85,7 +85,7 @@ void EEVEE_lights_cache_add(EEVEE_StorageList *stl, Object *ob) } else { Lamp *la = (Lamp *)ob->data; - EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type); + EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type); DRW_lamp_engine_data_free((void *)led); @@ -483,22 +483,22 @@ void EEVEE_lights_update(EEVEE_StorageList *stl) int i; for (i = 0; (ob = linfo->light_ref[i]) && (i < MAX_LIGHT); i++) { - EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type); + EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type); eevee_light_setup(ob, linfo, led); } for (i = 0; (ob = linfo->shadow_cube_ref[i]) && (i < MAX_SHADOW_CUBE); i++) { - EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type); + EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type); eevee_shadow_cube_setup(ob, linfo, led); } for (i = 0; (ob = linfo->shadow_map_ref[i]) && (i < MAX_SHADOW_MAP); i++) { - EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type); + EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type); eevee_shadow_map_setup(ob, linfo, led); } for (i = 0; (ob = linfo->shadow_cascade_ref[i]) && (i < MAX_SHADOW_CASCADE); i++) { - EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type); + EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type); eevee_shadow_cascade_setup(ob, linfo, led); } @@ -525,7 +525,7 @@ void EEVEE_draw_shadows(EEVEE_Data *vedata) /* Render each shadow to one layer of the array */ for (i = 0; (ob = linfo->shadow_cube_ref[i]) && (i < MAX_SHADOW_CUBE); i++) { - EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type); + EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type); EEVEE_ShadowCubeData *evscd = (EEVEE_ShadowCubeData *)led->sto; EEVEE_ShadowRender *srd = &linfo->shadow_render_data; @@ -545,7 +545,7 @@ void EEVEE_draw_shadows(EEVEE_Data *vedata) /* Render each shadow to one layer of the array */ for (i = 0; (ob = linfo->shadow_map_ref[i]) && (i < MAX_SHADOW_MAP); i++) { - EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type); + EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type); EEVEE_ShadowMapData *evsmd = (EEVEE_ShadowMapData *)led->sto; linfo->layer = i; @@ -560,7 +560,7 @@ void EEVEE_draw_shadows(EEVEE_Data *vedata) /* Render each shadow to one layer of the array */ for (i = 0; (ob = linfo->shadow_cascade_ref[i]) && (i < MAX_SHADOW_CASCADE); i++) { - EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type); + EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type); EEVEE_ShadowCascadeData *evscd = (EEVEE_ShadowCascadeData *)led->sto; EEVEE_ShadowRender *srd = &linfo->shadow_render_data; |