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authorCampbell Barton <ideasman42@gmail.com>2017-04-26 10:42:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-26 10:42:39 +0300
commit3f915670526c00b27eb95c69503956cf38c05995 (patch)
tree4a644502b706a1c5b08deff56e015c12b2116f2f /source/blender/draw/engines/eevee/eevee_lights.c
parentbfc20433327134eface867d36784264ec66cac53 (diff)
Cleanup: draw engine
- use DRW_engine prefix for engine types. - use engine suffix for files that define a draw engine. - remove engines from include path (they're only referenced once)
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index e2dd0c47cb4..0ce937b1304 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -25,7 +25,7 @@
#include "DRW_render.h"
-#include "eevee.h"
+#include "eevee_engine.h"
#include "eevee_private.h"
typedef struct EEVEE_LightData {
@@ -85,7 +85,7 @@ void EEVEE_lights_cache_add(EEVEE_StorageList *stl, Object *ob)
}
else {
Lamp *la = (Lamp *)ob->data;
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type);
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type);
DRW_lamp_engine_data_free((void *)led);
@@ -483,22 +483,22 @@ void EEVEE_lights_update(EEVEE_StorageList *stl)
int i;
for (i = 0; (ob = linfo->light_ref[i]) && (i < MAX_LIGHT); i++) {
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type);
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type);
eevee_light_setup(ob, linfo, led);
}
for (i = 0; (ob = linfo->shadow_cube_ref[i]) && (i < MAX_SHADOW_CUBE); i++) {
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type);
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type);
eevee_shadow_cube_setup(ob, linfo, led);
}
for (i = 0; (ob = linfo->shadow_map_ref[i]) && (i < MAX_SHADOW_MAP); i++) {
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type);
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type);
eevee_shadow_map_setup(ob, linfo, led);
}
for (i = 0; (ob = linfo->shadow_cascade_ref[i]) && (i < MAX_SHADOW_CASCADE); i++) {
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type);
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type);
eevee_shadow_cascade_setup(ob, linfo, led);
}
@@ -525,7 +525,7 @@ void EEVEE_draw_shadows(EEVEE_Data *vedata)
/* Render each shadow to one layer of the array */
for (i = 0; (ob = linfo->shadow_cube_ref[i]) && (i < MAX_SHADOW_CUBE); i++) {
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type);
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type);
EEVEE_ShadowCubeData *evscd = (EEVEE_ShadowCubeData *)led->sto;
EEVEE_ShadowRender *srd = &linfo->shadow_render_data;
@@ -545,7 +545,7 @@ void EEVEE_draw_shadows(EEVEE_Data *vedata)
/* Render each shadow to one layer of the array */
for (i = 0; (ob = linfo->shadow_map_ref[i]) && (i < MAX_SHADOW_MAP); i++) {
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type);
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type);
EEVEE_ShadowMapData *evsmd = (EEVEE_ShadowMapData *)led->sto;
linfo->layer = i;
@@ -560,7 +560,7 @@ void EEVEE_draw_shadows(EEVEE_Data *vedata)
/* Render each shadow to one layer of the array */
for (i = 0; (ob = linfo->shadow_cascade_ref[i]) && (i < MAX_SHADOW_CASCADE); i++) {
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &viewport_eevee_type);
+ EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)DRW_lamp_engine_data_get(ob, &DRW_engine_viewport_eevee_type);
EEVEE_ShadowCascadeData *evscd = (EEVEE_ShadowCascadeData *)led->sto;
EEVEE_ShadowRender *srd = &linfo->shadow_render_data;