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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-29 23:03:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-29 23:04:30 +0300 |
commit | 5773f587622ebf58f6aa3bf4ae60431e8b0f39ef (patch) | |
tree | e7f22a4c51464dc443f68a964bc32b18c55e7e42 /source/blender/draw/engines/eevee/eevee_lights.c | |
parent | 1fa216487d69c79ef81ccf679090e2bfea5b64fd (diff) |
Eevee: Replace Cubemaps by octahedron maps for env. probes.
This enables us to use 2D texture arrays for multiple probes.
There is a little artifact with very high roughness caused elongated pixel due to the projection (along every 90° meridian).
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index f6d68f27c15..2423fda2dd3 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -209,7 +209,7 @@ void EEVEE_lights_cache_finish(EEVEE_StorageList *stl, EEVEE_TextureList *txl, E } } if (!txl->shadow_depth_cube_pool) { - /* Cubemap / octahedra map pool */ + /* Cubemap / octahedral map pool */ /* TODO Cubemap array */ txl->shadow_depth_cube_pool = DRW_texture_create_2D_array( 512, 512, max_ff(1, linfo->num_cube), DRW_TEX_R_32, |