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authorCampbell Barton <ideasman42@gmail.com>2019-03-20 10:17:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-20 10:25:27 +0300
commit4fa904e91c78148ba39ac40371d7680294e225bf (patch)
treeec6c1c6f6a1263e29900bedc9e876d941cc3febf /source/blender/draw/engines/eevee/eevee_lights.c
parentdb5a82302cb322b24d0e0a315e6af499706e8aca (diff)
Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 05e5127f950..b27aa159a94 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -555,7 +555,7 @@ void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
linfo->shadow_cube_size, shadow_pool_format, DRW_TEX_FILTER, NULL);
}
if (!sldata->shadow_cube_pool) {
- sldata->shadow_cube_pool = DRW_texture_create_2D_array(
+ sldata->shadow_cube_pool = DRW_texture_create_2d_array(
linfo->shadow_cube_store_size, linfo->shadow_cube_store_size, max_ii(1, linfo->num_cube_layer),
shadow_pool_format, DRW_TEX_FILTER, NULL);
}
@@ -569,13 +569,13 @@ void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* CSM */
if (!sldata->shadow_cascade_target) {
- sldata->shadow_cascade_target = DRW_texture_create_2D_array(
+ sldata->shadow_cascade_target = DRW_texture_create_2d_array(
linfo->shadow_cascade_size, linfo->shadow_cascade_size, MAX_CASCADE_NUM, GPU_DEPTH_COMPONENT24, 0, NULL);
- sldata->shadow_cascade_blur = DRW_texture_create_2D_array(
+ sldata->shadow_cascade_blur = DRW_texture_create_2d_array(
linfo->shadow_cascade_size, linfo->shadow_cascade_size, MAX_CASCADE_NUM, shadow_pool_format, DRW_TEX_FILTER, NULL);
}
if (!sldata->shadow_cascade_pool) {
- sldata->shadow_cascade_pool = DRW_texture_create_2D_array(
+ sldata->shadow_cascade_pool = DRW_texture_create_2d_array(
linfo->shadow_cascade_size, linfo->shadow_cascade_size, max_ii(1, linfo->num_cascade_layer),
shadow_pool_format, DRW_TEX_FILTER, NULL);
}
@@ -728,7 +728,7 @@ static void sample_ball(int sample_ofs, float radius, float rsample[3])
double ht_offset[3] = {0.0, 0.0, 0.0};
uint ht_primes[3] = {2, 3, 7};
- BLI_halton_3D(ht_primes, ht_offset, sample_ofs, ht_point);
+ BLI_halton_3d(ht_primes, ht_offset, sample_ofs, ht_point);
float omega = ht_point[1] * 2.0f * M_PI;
@@ -751,7 +751,7 @@ static void sample_rectangle(
double ht_offset[2] = {0.0, 0.0};
uint ht_primes[2] = {2, 3};
- BLI_halton_2D(ht_primes, ht_offset, sample_ofs, ht_point);
+ BLI_halton_2d(ht_primes, ht_offset, sample_ofs, ht_point);
/* Change ditribution center to be 0,0 */
ht_point[0] = (ht_point[0] > 0.5f) ? ht_point[0] - 1.0f : ht_point[0];
@@ -770,7 +770,7 @@ static void sample_ellipse(
double ht_offset[2] = {0.0, 0.0};
uint ht_primes[2] = {2, 3};
- BLI_halton_2D(ht_primes, ht_offset, sample_ofs, ht_point);
+ BLI_halton_2d(ht_primes, ht_offset, sample_ofs, ht_point);
/* Uniform disc sampling. */
float omega = ht_point[1] * 2.0f * M_PI;