diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-05-16 20:34:24 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-05-17 00:13:28 +0300 |
commit | 15c2801aac333341f0993f53a714a66f9f2384b2 (patch) | |
tree | 9ae8f85094dc3128d65225b6e6419b6280379710 /source/blender/draw/engines/eevee/eevee_lights.c | |
parent | d8dca3c3b05d83b3771b62def041b342fc7d6e93 (diff) |
Move EEVEE properties into scene
We handle doversion for the scene properties, but not for the
view layer overrides.
Overrides will be implemented in a different way via dynamic overrides.
For now this data is completely lost.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 7d2c636e215..d6ee27ce721 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -30,6 +30,8 @@ #include "BKE_object.h" +#include "DEG_depsgraph_query.h" + #include "eevee_engine.h" #include "eevee_private.h" @@ -100,8 +102,7 @@ void EEVEE_lights_init(EEVEE_ViewLayerData *sldata) sizeof(EEVEE_ShadowCascade) * MAX_SHADOW_CASCADE; const DRWContextState *draw_ctx = DRW_context_state_get(); - ViewLayer *view_layer = draw_ctx->view_layer; - IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, RE_engine_id_BLENDER_EEVEE); + const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); if (!e_data.shadow_sh) { e_data.shadow_sh = DRW_shader_create( @@ -128,10 +129,10 @@ void EEVEE_lights_init(EEVEE_ViewLayerData *sldata) /* Flip buffers */ SWAP(EEVEE_ShadowCasterBuffer *, sldata->lamps->shcaster_frontbuffer, sldata->lamps->shcaster_backbuffer); - int sh_method = BKE_collection_engine_property_value_get_int(props, "shadow_method"); - int sh_cube_size = BKE_collection_engine_property_value_get_int(props, "shadow_cube_size"); - int sh_cascade_size = BKE_collection_engine_property_value_get_int(props, "shadow_cascade_size"); - int sh_high_bitdepth = BKE_collection_engine_property_value_get_int(props, "shadow_high_bitdepth"); + const int sh_method = scene_eval->eevee.shadow_method; + int sh_cube_size = scene_eval->eevee.shadow_cube_size; + int sh_cascade_size = scene_eval->eevee.shadow_cascade_size; + const bool sh_high_bitdepth = (scene_eval->eevee.flag & SCE_EEVEE_SHADOW_HIGH_BITDEPTH) != 0; EEVEE_LampsInfo *linfo = sldata->lamps; if ((linfo->shadow_cube_size != sh_cube_size) || |