Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2018-05-16 20:34:24 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-05-17 00:13:28 +0300
commit15c2801aac333341f0993f53a714a66f9f2384b2 (patch)
tree9ae8f85094dc3128d65225b6e6419b6280379710 /source/blender/draw/engines/eevee/eevee_lights.c
parentd8dca3c3b05d83b3771b62def041b342fc7d6e93 (diff)
Move EEVEE properties into scene
We handle doversion for the scene properties, but not for the view layer overrides. Overrides will be implemented in a different way via dynamic overrides. For now this data is completely lost.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 7d2c636e215..d6ee27ce721 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -30,6 +30,8 @@
#include "BKE_object.h"
+#include "DEG_depsgraph_query.h"
+
#include "eevee_engine.h"
#include "eevee_private.h"
@@ -100,8 +102,7 @@ void EEVEE_lights_init(EEVEE_ViewLayerData *sldata)
sizeof(EEVEE_ShadowCascade) * MAX_SHADOW_CASCADE;
const DRWContextState *draw_ctx = DRW_context_state_get();
- ViewLayer *view_layer = draw_ctx->view_layer;
- IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, RE_engine_id_BLENDER_EEVEE);
+ const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
if (!e_data.shadow_sh) {
e_data.shadow_sh = DRW_shader_create(
@@ -128,10 +129,10 @@ void EEVEE_lights_init(EEVEE_ViewLayerData *sldata)
/* Flip buffers */
SWAP(EEVEE_ShadowCasterBuffer *, sldata->lamps->shcaster_frontbuffer, sldata->lamps->shcaster_backbuffer);
- int sh_method = BKE_collection_engine_property_value_get_int(props, "shadow_method");
- int sh_cube_size = BKE_collection_engine_property_value_get_int(props, "shadow_cube_size");
- int sh_cascade_size = BKE_collection_engine_property_value_get_int(props, "shadow_cascade_size");
- int sh_high_bitdepth = BKE_collection_engine_property_value_get_int(props, "shadow_high_bitdepth");
+ const int sh_method = scene_eval->eevee.shadow_method;
+ int sh_cube_size = scene_eval->eevee.shadow_cube_size;
+ int sh_cascade_size = scene_eval->eevee.shadow_cascade_size;
+ const bool sh_high_bitdepth = (scene_eval->eevee.flag & SCE_EEVEE_SHADOW_HIGH_BITDEPTH) != 0;
EEVEE_LampsInfo *linfo = sldata->lamps;
if ((linfo->shadow_cube_size != sh_cube_size) ||