diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-03 10:08:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-03 10:22:02 +0300 |
commit | 39678442e1ed515f84d62ac75b11086699d4e8b3 (patch) | |
tree | dfb691a92f582a02760b6cf50e47d3adfd764e39 /source/blender/draw/engines/eevee/eevee_lights.c | |
parent | d7982f71e95e5caecb31dca54eb3cf0670aabbb3 (diff) |
Cleanup: typos
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index f5673d1a616..880519911ed 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -1086,7 +1086,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl) DRW_uniformbuffer_update(sldata->shadow_render_ubo, srd); /* Render shadow cube */ - /* Render 6 faces separatly: seems to be faster for the general case. + /* Render 6 faces separately: seems to be faster for the general case. * The only time it's more beneficial is when the CPU culling overhead * outweight the instancing overhead. which is rarelly the case. */ for (int j = 0; j < 6; j++) { @@ -1193,7 +1193,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl) invert_m4_m4(render_mats.mat[DRW_MAT_VIEWINV], viewmat); /* Render shadow cascades */ - /* Render cascade separatly: seems to be faster for the general case. + /* Render cascade separately: seems to be faster for the general case. * The only time it's more beneficial is when the CPU culling overhead * outweight the instancing overhead. which is rarelly the case. */ for (int j = 0; j < la->cascade_count; j++) { |