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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-25 20:24:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-25 21:06:12 +0300 |
commit | 42b5328c36de93576c8225071909db82a0c823fe (patch) | |
tree | 3a67dde689c21c2a371698099b8a155b63e7ed2d /source/blender/draw/engines/eevee/eevee_lights.c | |
parent | 94dd81941f17369a39ef8b6b74b4d8ed050153ed (diff) |
DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_ref
This is in order to not mix it with the incomming buffer textures.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 443fdff15e3..56c9ed4555d 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -231,7 +231,7 @@ void EEVEE_lights_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRWShadingGroup *grp = DRW_shgroup_create( e_data.shadow_store_cube_sh[linfo->shadow_method], psl->shadow_cube_store_pass); - DRW_shgroup_uniform_buffer(grp, "shadowTexture", &sldata->shadow_cube_blur); + DRW_shgroup_uniform_texture_ref(grp, "shadowTexture", &sldata->shadow_cube_blur); DRW_shgroup_uniform_block(grp, "shadow_render_block", sldata->shadow_render_ubo); DRW_shgroup_uniform_float(grp, "shadowFilterSize", &linfo->filter_size, 1); DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL); @@ -242,7 +242,7 @@ void EEVEE_lights_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRWShadingGroup *grp = DRW_shgroup_create( e_data.shadow_store_cascade_sh[linfo->shadow_method], psl->shadow_cascade_store_pass); - DRW_shgroup_uniform_buffer(grp, "shadowTexture", &sldata->shadow_cascade_blur); + DRW_shgroup_uniform_texture_ref(grp, "shadowTexture", &sldata->shadow_cascade_blur); DRW_shgroup_uniform_block(grp, "shadow_render_block", sldata->shadow_render_ubo); DRW_shgroup_uniform_int(grp, "cascadeId", &linfo->current_shadow_cascade, 1); DRW_shgroup_uniform_float(grp, "shadowFilterSize", &linfo->filter_size, 1); @@ -254,7 +254,7 @@ void EEVEE_lights_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRWShadingGroup *grp = DRW_shgroup_create( e_data.shadow_copy_cube_sh[linfo->shadow_method], psl->shadow_cube_copy_pass); - DRW_shgroup_uniform_buffer(grp, "shadowTexture", &sldata->shadow_cube_target); + DRW_shgroup_uniform_texture_ref(grp, "shadowTexture", &sldata->shadow_cube_target); DRW_shgroup_uniform_block(grp, "shadow_render_block", sldata->shadow_render_ubo); DRW_shgroup_uniform_float(grp, "shadowFilterSize", &linfo->filter_size, 1); DRW_shgroup_uniform_int(grp, "faceId", &linfo->current_shadow_face, 1); @@ -266,7 +266,7 @@ void EEVEE_lights_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRWShadingGroup *grp = DRW_shgroup_create( e_data.shadow_copy_cascade_sh[linfo->shadow_method], psl->shadow_cascade_copy_pass); - DRW_shgroup_uniform_buffer(grp, "shadowTexture", &sldata->shadow_cascade_target); + DRW_shgroup_uniform_texture_ref(grp, "shadowTexture", &sldata->shadow_cascade_target); DRW_shgroup_uniform_block(grp, "shadow_render_block", sldata->shadow_render_ubo); DRW_shgroup_uniform_float(grp, "shadowFilterSize", &linfo->filter_size, 1); DRW_shgroup_uniform_int(grp, "cascadeId", &linfo->current_shadow_cascade, 1); |