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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-06 04:51:51 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-06 18:45:23 +0300 |
commit | d5ecadd643c14f9f22128112a020aa48b74584fc (patch) | |
tree | 3c6dcf3eb44ed7012eebf9c2db6ed47b71c28766 /source/blender/draw/engines/eevee/eevee_lights.c | |
parent | 6b5b61eb8c380653d10b3be6f477086701624331 (diff) |
Eevee: Fix Cascaded shadowmap setup.
It was getting the wrong matrice because of the point light override.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 622c7bc95d5..1f4aba5466c 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -1129,6 +1129,8 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl) DRW_framebuffer_texture_detach(sldata->shadow_cube_target); DRW_stats_group_end(); + DRW_viewport_matrix_override_set_all(&saved_mats); + /* Cascaded Shadow Maps */ DRW_stats_group_start("Cascaded Shadow Maps"); DRW_framebuffer_texture_attach(sldata->shadow_target_fb, sldata->shadow_cascade_target, 0, 0); |