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authorClément Foucault <foucault.clem@gmail.com>2018-03-06 04:51:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-06 18:45:23 +0300
commitd5ecadd643c14f9f22128112a020aa48b74584fc (patch)
tree3c6dcf3eb44ed7012eebf9c2db6ed47b71c28766 /source/blender/draw/engines/eevee/eevee_lights.c
parent6b5b61eb8c380653d10b3be6f477086701624331 (diff)
Eevee: Fix Cascaded shadowmap setup.
It was getting the wrong matrice because of the point light override.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 622c7bc95d5..1f4aba5466c 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -1129,6 +1129,8 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
DRW_framebuffer_texture_detach(sldata->shadow_cube_target);
DRW_stats_group_end();
+ DRW_viewport_matrix_override_set_all(&saved_mats);
+
/* Cascaded Shadow Maps */
DRW_stats_group_start("Cascaded Shadow Maps");
DRW_framebuffer_texture_attach(sldata->shadow_target_fb, sldata->shadow_cascade_target, 0, 0);