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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-27 15:41:53 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-06 21:06:09 +0300
commit74fd17e9d788394fa5bf781bb3e60bca7617b22c (patch)
treea27bcd7e67f74cd0abfeb06b6b9f13e049d736f2 /source/blender/draw/engines/eevee/eevee_lights.c
parent4ac048f4e4ef1945fe085c3c0ebf263eb51d8d1b (diff)
UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 880519911ed..2b1bd9fbce3 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -334,7 +334,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
/* Step 1 find all lamps in the scene and setup them */
if (linfo->num_light >= MAX_LIGHT) {
- printf("Too many lamps in the scene !!!\n");
+ printf("Too many lights in the scene !!!\n");
}
else {
Lamp *la = (Lamp *)ob->data;