diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:35:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:51:10 +0300 |
commit | 63f0e150edaeea26fbcc48f62597f4f5c71cc64a (patch) | |
tree | 275c7ec1f9732fd992ce8351cf0da284211edb99 /source/blender/draw/engines/eevee/eevee_lights.c | |
parent | 480a09a92f7f1f28aabb4ad84b86ddccd6580afc (diff) |
Cleanup: comments (long lines) in draw
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 917043d70e7..270defb039b 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -680,7 +680,8 @@ static float light_shape_power_get(const Light *la, const EEVEE_Light *evli) power = 1.0f / (evli->sizex * evli->sizey * 4.0f * M_PI) * /* 1/(w*h*Pi) */ 80.0f; /* XXX : Empirical, Fit cycles power */ if (ELEM(la->area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) { - /* Scale power to account for the lower area of the ellipse compared to the surrounding rectangle. */ + /* Scale power to account for the lower area of the ellipse compared to the surrounding + * rectangle. */ power *= 4.0f / M_PI; } } @@ -693,8 +694,9 @@ static float light_shape_power_get(const Light *la, const EEVEE_Light *evli) } else { power = 1.0f / (evli->radius * evli->radius * M_PI); /* 1/(r²*Pi) */ - /* Make illumation power closer to cycles for bigger radii. Cycles uses a cos^3 term that we cannot reproduce - * so we account for that by scaling the light power. This function is the result of a rough manual fitting. */ + /* Make illumation power closer to cycles for bigger radii. Cycles uses a cos^3 term that we + * cannot reproduce so we account for that by scaling the light power. This function is the + * result of a rough manual fitting. */ power += 1.0f / (2.0f * M_PI); /* power *= 1 + r²/2 */ } return power; @@ -1383,7 +1385,8 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRW_draw_pass(psl->shadow_pass); } - /* 0.001f is arbitrary, but it should be relatively small so that filter size is not too big. */ + /* 0.001f is arbitrary, but it should be relatively small so that filter size is not too big. + */ float filter_texture_size = la->soft * 0.001f; float filter_pixel_size = ceil(filter_texture_size / srd->cube_texel_size); linfo->filter_size = srd->cube_texel_size * ((filter_pixel_size > 1.0f) ? 1.5f : 0.0f); |