diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-11 19:36:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-12 15:50:22 +0300 |
commit | e51dae4af852be1d67ff04b0dc2fb448c25dc913 (patch) | |
tree | 936697f9ad9377dddf430b224d0e82290599bf5c /source/blender/draw/engines/eevee/eevee_lights.c | |
parent | 150218e58b24e2e1d61d9f7321d6148b54a54be7 (diff) |
Eevee: Fix lamps shadows not updating correctly
This was visible if the lamps was out of frustum.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index d5badab1254..83fd1bf68cc 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -1194,7 +1194,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) Lamp *la = (Lamp *)ob->data; BoundSphere bsphere = { .center = {ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2]}, - .radius = la->dist + .radius = la->clipend }; cube_visible[i] = DRW_culling_sphere_test(&bsphere); } |