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authorClément Foucault <foucault.clem@gmail.com>2019-05-21 21:47:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-22 14:29:04 +0300
commit88a725eff8f42bcaa5921f35b988fa07d0e619e7 (patch)
tree9f359c035fa87aea7bfbaf21d113f377af04a0b1 /source/blender/draw/engines/eevee/eevee_lookdev.c
parent2b1da51b2fc2482411c10ce5c387d3b1c6ee87b0 (diff)
Eevee: Lookdev: Make winmat point to negative Z
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index bd786c06e69..277caf85a44 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -225,6 +225,8 @@ void EEVEE_lookdev_draw(EEVEE_Data *vedata)
/* override matrices */
DRWMatrixState matstate;
unit_m4(matstate.winmat);
+ /* Look through the negative Z. */
+ negate_v3(matstate.winmat[2]);
eevee_lookdev_apply_taa(effects, effects->sphere_size, matstate.winmat);