diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-05-30 20:45:03 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-30 20:49:33 +0300 |
commit | 1f693aefca052918d308082f752f388d487f39b6 (patch) | |
tree | 3eaf0eaea889938b2b853e86ee386bc9e5d2df3c /source/blender/draw/engines/eevee/eevee_lookdev.c | |
parent | 61fc9fcffa591b086ecaeef6d02e99a397b6c7c9 (diff) |
Cleanup: style/whitespace
Also use 'uint'.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lookdev.c | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c index 77472fcda67..0e0bea53927 100644 --- a/source/blender/draw/engines/eevee/eevee_lookdev.c +++ b/source/blender/draw/engines/eevee/eevee_lookdev.c @@ -32,13 +32,14 @@ #include "eevee_private.h" -void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShader *shader, DRWPass *pass, World *world, EEVEE_LightProbesInfo *pinfo) +void EEVEE_lookdev_cache_init( + EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShader *shader, DRWPass *pass, + World *world, EEVEE_LightProbesInfo *pinfo) { EEVEE_StorageList *stl = vedata->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); View3D *v3d = draw_ctx->v3d; - if (LOOK_DEV_MODE_ENABLED(v3d)) - { + if (LOOK_DEV_MODE_ENABLED(v3d)) { StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_ORIENTATION_WORLD); if ((sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) { struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); @@ -57,14 +58,18 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShad BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE); tex = sl->equirectangular_irradiance_gputexture; - } else { + } + else { BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE); tex = sl->equirectangular_radiance_gputexture; } DRW_shgroup_uniform_texture(*grp, "image", tex); /* Do we need to recalc the lightprobes? */ - if (pinfo && (pinfo->studiolight_index != sl->index || pinfo->studiolight_rot_z != v3d->shading.studiolight_rot_z)) { + if (pinfo && + ((pinfo->studiolight_index != sl->index) || + (pinfo->studiolight_rot_z != v3d->shading.studiolight_rot_z))) + { pinfo->update_world |= PROBE_UPDATE_ALL; pinfo->studiolight_index = sl->index; pinfo->studiolight_rot_z = v3d->shading.studiolight_rot_z; @@ -106,8 +111,8 @@ void EEVEE_lookdev_draw_background(EEVEE_Data *vedata) BKE_camera_params_compute_matrix(¶ms); const float *viewport_size = DRW_viewport_size_get(); - int viewport_inset_x = viewport_size[0]/4; - int viewport_inset_y = viewport_size[1]/4; + int viewport_inset_x = viewport_size[0] / 4; + int viewport_inset_y = viewport_size[1] / 4; EEVEE_CommonUniformBuffer *common = &sldata->common_data; common->la_num_light = 0; @@ -137,10 +142,10 @@ void EEVEE_lookdev_draw_background(EEVEE_Data *vedata) GPUFrameBuffer *fb = effects->final_fb; GPU_framebuffer_bind(fb); - GPU_framebuffer_viewport_set(fb, viewport_size[0]-viewport_inset_x, 0, viewport_inset_x, viewport_inset_y); + GPU_framebuffer_viewport_set(fb, viewport_size[0] - viewport_inset_x, 0, viewport_inset_x, viewport_inset_y); DRW_draw_pass(psl->lookdev_pass); DRW_viewport_matrix_override_unset_all(); DRW_stats_group_end(); } -}
\ No newline at end of file +} |