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authorClément Foucault <foucault.clem@gmail.com>2018-11-19 03:01:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-19 17:48:17 +0300
commitee44dd1b2bcff6bbd99084a012a40fb4a7100b2c (patch)
tree36975c1ff675bf4b57f3750105bac4ae02eafa24 /source/blender/draw/engines/eevee/eevee_lookdev.c
parent8d51e3c062dda1317586d744fcb8ff223ec0939a (diff)
Studio Lights: Big Cleanups
* Less Lengthy enum/macro names. * Optimize computation of Spherical Harmonics. * Reduce radiance cubemap size a bit. Higher resolution is not necessary. * Remove STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED (was not used). * Do windowing on each component separately instead of using luminance. * Use ITER_PIXELS to iterate on each pixels, using pixel center coords. * Remove gpu_matcap_3components as it is only needed when creating the gputex. * Fix a lot of confusion in axis denomination/swizzle. These changes should not affect functionallity.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index dc3af553890..a327759c1c8 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -123,12 +123,13 @@ void EEVEE_lookdev_cache_init(
if (!pinfo) {
/* Do not fadeout when doing probe rendering, only when drawing the background */
DRW_shgroup_uniform_float(*grp, "studioLightBackground", &v3d->shading.studiolight_background, 1);
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE);
- tex = sl->equirectangular_irradiance_gputexture;
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_IRRADIANCE_GPUTEXTURE);
+ tex = sl->equirect_irradiance_gputexture;
}
else {
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE);
- tex = sl->equirectangular_radiance_gputexture;
+ DRW_shgroup_uniform_float_copy(*grp, "studioLightBackground", 1.0f);
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE);
+ tex = sl->equirect_radiance_gputexture;
}
DRW_shgroup_uniform_texture(*grp, "image", tex);