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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-12 02:04:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-12 02:43:49 +0300 |
commit | 6529d20d79a5e55696a2fa48150055d3e4a942dd (patch) | |
tree | 314f21fd4c91f8a5558cfe34e04f6ce1e50d3c98 /source/blender/draw/engines/eevee/eevee_lookdev.c | |
parent | 8ce93ef6ae5169297aca67f5439503c3b25dc707 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lookdev.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c index a998bd3a71b..2d4cc069697 100644 --- a/source/blender/draw/engines/eevee/eevee_lookdev.c +++ b/source/blender/draw/engines/eevee/eevee_lookdev.c @@ -126,7 +126,7 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, MEM_SAFE_FREE(stl->lookdev_cube_mips); /* We do this to use a special light cache for lookdev. - * This lightcache needs to be per viewport. But we need to + * This light-cache needs to be per viewport. But we need to * have correct freeing when the viewport is closed. So we * need to reference all textures to the txl and the memblocks * to the stl. */ |