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authorClément Foucault <foucault.clem@gmail.com>2018-11-29 00:16:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-29 23:52:36 +0300
commit8f4ab480bfe81f40b59b20780cb452736fe3af1d (patch)
treec88bcf3a727c4a63abac40847d4891878102344b /source/blender/draw/engines/eevee/eevee_lookdev.c
parent18c9101acc58428fd02d6877c8b1c1711780826e (diff)
Workbench: Rename orientation to type and Camera studio light to Studio
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index e46526ce6af..298a67b811b 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -63,7 +63,7 @@ void EEVEE_lookdev_cache_init(
View3D *v3d = draw_ctx->v3d;
if (LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d)) {
StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE);
- if (sl && (sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
+ if (sl && (sl->flag & STUDIOLIGHT_TYPE_WORLD)) {
GPUShader *shader = EEVEE_shaders_default_studiolight_sh_get();
struct GPUBatch *geom = DRW_cache_fullscreen_quad_get();
GPUTexture *tex = NULL;