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author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-08 19:19:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-08 19:25:38 +0300 |
commit | 30cb4326fe0f5f0a8dbcbb8f4b474226c833d793 (patch) | |
tree | 0f6ca82a1085711b4998a7870790388109a9fc88 /source/blender/draw/engines/eevee/eevee_lut.c | |
parent | 1540f1df076ccd4fda224b7f56aa6ca0d2a9b1c2 (diff) |
EEVEE: Ambient Occlusion: Add sample parameter support for the AO node
The actual sample count is rounded up to a multiple of 4 because we
sample 4 horizons directions.
Changing this setting forces the shader to recompile (because using a
GPU_constant).
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lut.c')
0 files changed, 0 insertions, 0 deletions