diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-01 03:03:36 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-01 03:17:35 +0300 |
commit | 345ffe3e4d9f9a37e95f65afb02510fb2cca428a (patch) | |
tree | a7c44906515adfa085bf8fc0b253d03455c6fbe0 /source/blender/draw/engines/eevee/eevee_materials.c | |
parent | d836adb2757d61a26687d1d89f83dcf9dea88e98 (diff) |
Eevee: Effects: Split each effect in it's own file.
This also:
- make sure to only compile the shader needed by the active effects.
- same thing for the shading groups.
- disable TAA if motion blur is active (avoid infinite refresh).
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 1d551796a60..ddbe51ee3e8 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -359,7 +359,6 @@ static void add_standard_uniforms( DRW_shgroup_uniform_bool(shgrp, "specToggle", &sldata->probes->specular_toggle, 1); DRW_shgroup_uniform_bool(shgrp, "ssrToggle", &sldata->probes->ssr_toggle, 1); DRW_shgroup_uniform_float(shgrp, "lodCubeMax", &sldata->probes->lod_cube_max, 1); - DRW_shgroup_uniform_float(shgrp, "lodPlanarMax", &sldata->probes->lod_planar_max, 1); DRW_shgroup_uniform_texture(shgrp, "utilTex", e_data.util_tex); DRW_shgroup_uniform_buffer(shgrp, "probeCubes", &sldata->probe_pool); DRW_shgroup_uniform_buffer(shgrp, "probePlanars", &vedata->txl->planar_pool); @@ -1284,7 +1283,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl /* Volumetrics */ if (vedata->stl->effects->use_volumetrics && use_volume_material) { - EEVEE_effects_cache_volume_object_add(sldata, vedata, scene, ob); + EEVEE_volumes_cache_object_add(sldata, vedata, scene, ob); } } |