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authorClément Foucault <foucault.clem@gmail.com>2017-09-01 16:59:01 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-10 04:09:45 +0300
commit8b7a83a868c03f3d721eb83498923673c2addb27 (patch)
treeb51d9a4310e4521cc484b650804fe07e69a9a7f2 /source/blender/draw/engines/eevee/eevee_materials.c
parent5b026486e4f2a36bf4c988593ebecb135a2ccf84 (diff)
Eevee: Refactor Shadow System
- Use only one 2d texture array to store all shadowmaps. - Allow to change shadow maps resolution. - Do not output radial distance when rendering shadowmaps. This will allow fast rendering of shadowmaps when we will drop the use of geometry shaders.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index a9425139ebf..e1852e44722 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -58,7 +58,6 @@
"#define MAX_PLANAR " STRINGIFY(MAX_PLANAR) "\n" \
"#define MAX_LIGHT " STRINGIFY(MAX_LIGHT) "\n" \
"#define MAX_SHADOW_CUBE " STRINGIFY(MAX_SHADOW_CUBE) "\n" \
- "#define MAX_SHADOW_MAP " STRINGIFY(MAX_SHADOW_MAP) "\n" \
"#define MAX_SHADOW_CASCADE " STRINGIFY(MAX_SHADOW_CASCADE) "\n" \
"#define MAX_CASCADE_NUM " STRINGIFY(MAX_CASCADE_NUM) "\n" \
SHADER_IRRADIANCE
@@ -370,8 +369,7 @@ static void add_standard_uniforms(
DRW_shgroup_uniform_buffer(shgrp, "probeCubes", &sldata->probe_pool);
DRW_shgroup_uniform_buffer(shgrp, "probePlanars", &vedata->txl->planar_pool);
DRW_shgroup_uniform_buffer(shgrp, "irradianceGrid", &sldata->irradiance_pool);
- DRW_shgroup_uniform_buffer(shgrp, "shadowCubes", &sldata->shadow_depth_cube_pool);
- DRW_shgroup_uniform_buffer(shgrp, "shadowCascades", &sldata->shadow_depth_cascade_pool);
+ DRW_shgroup_uniform_buffer(shgrp, "shadowTexture", &sldata->shadow_pool);
DRW_shgroup_uniform_int(shgrp, "outputSsrId", ssr_id, 1);
DRW_shgroup_uniform_vec4(shgrp, "aoParameters[0]", &vedata->stl->effects->ao_dist, 2);
if (refract_depth != NULL) {