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author | mano-wii <germano.costa@ig.com.br> | 2018-11-16 18:46:13 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2018-11-16 18:46:13 +0300 |
commit | 1f458895f86bbc7eb731f919924da0b32ff14ed3 (patch) | |
tree | 14e79618f1d7b5f55f8d1c938c1396427cb12ade /source/blender/draw/engines/eevee/eevee_materials.c | |
parent | 0d5b291b741039f1a6c49000f7428eba6d5d94f8 (diff) |
Fix crash when rendering a scene first and then goes to eevee preview modes and cleanup
The crash only occurs with Intel 3rd generation GPUs.
It occurs because the program needs to be used at least once in the opengl context in which it is created.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 78d5231a793..d7d9649ad63 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -969,7 +969,7 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) float *col = ts.colorBackground; /* LookDev */ - EEVEE_lookdev_cache_init(vedata, &grp, e_data.default_studiolight_background, psl->background_pass, wo, NULL); + EEVEE_lookdev_cache_init(vedata, &grp, psl->background_pass, wo, NULL); /* END */ if (!grp && wo) { |