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authorCampbell Barton <ideasman42@gmail.com>2019-01-22 04:09:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-22 04:09:27 +0300
commit7f40d553f90358c5383100f4f5b5e2410dcd7369 (patch)
treedab3bd1aa664ea46101fa0e68de171e92fb0ff53 /source/blender/draw/engines/eevee/eevee_materials.c
parentc7768bcf4b116aa515890feed2f3019a2d9c55f4 (diff)
Cleanp: use single global for draw manager
Add 'G_draw' for all draw manager globals, avoids adding extern to each file. Connection between `ts` and `globals_ubo` wasn't obvious, now called `G_draw.block` & `G_draw.block_ubo`.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 00990233cde..43762bd3bae 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -108,7 +108,6 @@ extern char datatoc_volumetric_lib_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
extern Material defmaterial;
-extern GlobalsUboStorage ts;
/* *********** FUNCTIONS *********** */
@@ -961,7 +960,7 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
Scene *scene = draw_ctx->scene;
World *wo = scene->world;
- float *col = ts.colorBackground;
+ const float *col = G_draw.block.colorBackground;
/* LookDev */
EEVEE_lookdev_cache_init(vedata, &grp, psl->background_pass, wo, NULL);